By: Jeff Lemire (story), Jed Dougherty (art), Gabe Eltaeb (colors)
The Story: Among his many powers, Captain Atom demonstrates his nuclear temper.
The Review: One of the complications of reading comics (and part of why it can get a little tricky to review these things) is the synthesis of story and art, the way they build, play upon, and tear each other down. Strong art doesn’t always follow strong story, and vice versa, yet they do tend to gravitate toward each other, in the same way a Martin Scorsese film will attract the likes of Leonardo DiCaprio, Daniel Day-Lewis, and Cate Blanchett, while Michael Bay has Megan Fox to grace his screen.
So just by looking at Dougherty’s art for this issue, you can get the measure of its story, and neither is very good. It should never be lost on anyone how often DC’s September line-wide Events are absent of the publisher’s usual stable of artists, replaced by those whose only apparent talent is to turn out an issue of minimally clear visuals by a given deadline. Such is the work of Dougherty, whose generic, slightly disheveled figures look as if they were churned out while he was daydreaming in class. Perspective is just barely present, and the energy blasts drawn as shapeless, fluttery blooms—the kind you might have drawn as an eager fifth-grader—is about as dynamic as the action gets.
Filed under: DC Comics, Reviews | Tagged: Captain Atom, DC, DC Comics, Futures End, Gabe Eltaeb, J'onn J'onzz, Jed Dougherty, Jeff Lemire, Justice League, Justice League: Futures End, Justice League: Futures End #1, Justice League: Futures End #1 review, Martian Manhunter | Leave a comment »