By R.A. Salvatore (writer), Andrew Dabb (script), Rob Atkins (art)

Legacy #2

Even though we only get this title once every two months, it’s always worth the wait. With around 40 pages of actual story, you definitely get a lot of substance, and since this title is adapted from R.A. Salvatore’s novel (of the same name), it’s hard to argue with the quality of the story. Of course, the tricky thing is compressing the story into three issues. So far, Andrew Dabb has done an excellent job, not just with this book, but the entire line of Salvatore adapted titles. He controls the tempo masterfully, while ending each issue at just the right spot. Not an easy task. This issue is probably the first time I’ve seen an abrupt ending, however. It’s not jarring like, say, The Matrix Reloaded’s awful ending, but I was a bit surprised by how it came out of nowhere.

With Legacy #2, we get a big plot twist that involves Regis, who has accompanied Drizzt down into the caverns to investigate the dwarven menace. But with the trap by Drizzt’s sister Vierna sprung, it’s awakened his mind to just how complacent he has become. Making matters worse is the return of Artemis Entriri – Drizzt’s nemesis, who continues his pursuit of one final duel between the two. Unlike many reoccurring enemies who make you groan when they suddenly appear time and again, Artemis shares one common trait with Drizzt: Charisma. He’s a complete bastard in every single way, yet, there’s something about him that’s likable. He’s the rogue we all secretly wish we could be – the perfect bad guy. And every time these two lock blades, it’s more than welcome.

The story really kicks into high gear with long awaited reunions, betrayals, and lots of death taking place. There’s also a copious amount of fighting that fills the pages – so much that it would challenge even the most seasoned artist. How do you keep an ongoing fight (that goes on for pages and pages) fresh? Rob Atkins pulls it off pretty well, finding creative ways to keep the momentum going without showing signs of “artist fatigue”. Perhaps the only criticism I have with the art is that the backgrounds were lacking. Within the Mithril Hall we get a general feeling of what it looks like, but everything looks and feels so vague, devoid of any culture or personality. I realize most of this issue takes place in a series of caverns, but if the colorist added more texture to the rock or gave us more depth, it would have helped. Instead, most of the backgrounds are flat in color.

Forgotten Realms: Legacy #2 is another solid chapter to the life of Drizzt. Consistently good, this series is one of the best fantasy comics being produced today. It’s going to be another long two months for the final installment, but I look forward to it. (Grade: B+)

– J. Montes