By Andrew Kreisberg (writer), Mike Norton (artist), Joseph Rubenstein (inker)
Some Thoughts Before the Review: While exploring the DC universe, I decided to check in on Green Arrow and Black Canary; two characters I haven’t paid a lot of attention to before. I jumped in at part five of the Enemies List arc.
The Story: Green Arrow and Black Canary are in couples therapy, but aren’t opening up. Then Kreisberg flashes us back to Black Canary’s traumatic teenage discovery of her powers. Suddenly, no one can hear anything. They look outside and find panic racing through the streets as everyone goes crazy with this sudden deafness. The couple then literally jumps into action to stop the looters and rioters.
What’s Good: Unfortunately, not a lot. I guess the sound of silence effect, and the deafness effect, were all used well. Also the idea of Green Arrow having a groupie was interesting.
What’s Not So Good: Unfortunately, lots. The art was plastic and the poses seemed unnatural. With all the amazing artists out there putting in incredible amounts of detail, you really notice when buildings have no brick lines or when clothes have no wrinkles.
As for the writing, it isn’t any better. The therapist scene was just one cliché after another (“Tell me about your mother,” “He doesn’t listen,” etc). It was ridiculous to watch these two behave as if they couldn’t pass a job interview. The therapist scene didn’t develop the characters (except for the Canary flashback), nor did it drive the plot forward, except insofar as the therapist’s office happened to be three floors above ground zero of the deafness attack. That might seem useful, but it only gave two essentially physically normal people an excuse to jump through glass and to plummet forty feet to the ground with no injuries.
The panic and riot bugged me too. The idea of such chaos immediately taking place after everybody goes deaf, just seemed ridiculously fast forwarded. This makes no sense and is the second time this month (see Power Girl #1) that DC has relied on the public going crazy to fill pages with insubstantial action.
Conclusion: Green Arrow has a rich, meaningful past of trick arrows and gritty, underworld action. None of the history or potential is exploited in this issue. Don’t bother with it. I may look for #21 for curiosity’s sake, but then again I may not.