By Paul Dini (Writer), Guillem March (Art), and Jose Villarubia (Colors)
Some Thoughts Before The Review: I decided to check out the first issue of Gotham City Sirens after hearing nothing but good things about Guillem March’s art. While I’m far from familiar with the current status quo of the three Sirens, my hope is that Paul Dini will provide the necessary “#1” information to keep me from feeling lost.
The Story: Catwoman has a run in with new Gotham thug Boneblaster and finds herself overwhelmed. Luckily, Poison Ivy is in the area to make the save. Ivy and Catwoman go back to Riddler’s place (where Ivy has been staying) where they are soon joined by Harley Quinn. The three ladies catch up and form an alliance…
What’s Good and What’s Not So Good: I picked up Gotham City Sirens #1 for the artwork and Guillem March’s work does not disappoint. While it’s heavy on cheesecake (Zatana in bondage, Quinn as a naughty schoolgirl, Ivy…being Ivy, etc.), it’s also very stylish (March’s gargoyles look AWESOME) and full of impressive details. My only complaint about the visuals is that, from time to time, March gives characters little more than the most of basic facial features.
The script for the debut of Gotham City Sirens is pretty disappointing. While I can’t, in good conscience, knock it for relying on continuity a bit more than I had expected (considering the book is labeled as a #1 issue), I can knock it for being rather bland, formulaic, and completely average. The characters and their relationships are defined well enough (translation: there’s decent banter and exposition that works), but there isn’t any real plot hook that makes me interested in reading the series for the long term. That said, the ending of G.C.S. #1 is intriguing enough to keep me reading for at least another issue or two in order to see if Dini can improve things enough to keep me around.
Conclusion: Gotham City Sirens #1 isn’t bad, but it isn’t all that good either. Guillem March’s work is the obvious highlight, but nice artwork can only take a series so far. Paul Dini’s got a solid concept to work with. Now he just has to do something interesting with it.