By Josh Lobis and Darin Moiselle (writer), Sebastian Piriz (artist), Digikore Studios (colorist)

The Story: Jimmy remains hot on the trail of the mystery of Marvin’s death and the supposed death of Flex. He goes for help to his boss, the Edge, but the Edge is retiring. He’s had enough and his mind is made up. No sooner does the Edge try to reassemble his personal life when a villain called Twitch springs on him. Without the Edge to be the hero, Jimmy has to make some decisions what he’s really there for and what his role should be.

What’s Good: The characters. Jimmy is a fun hero to follow; he’s motivated, smart, self-decrecating and irrepressible. The Edge is moody, brooding, pragmatic and lacks Jimmy’s vision. Lance Lubenstein is relatively original and interesting. Twitch was hilarious and original. And on the subject of Jimmy, this 4-issue series is about him and his arc is satisfying. He doesn’t lose sight of who he is and what will make him happy. Kudos to Lobis and Moiselle.

What’s Not So Good: Lobis and Moiselle are painting with a broad palette of characters. They’ve made up a whole pantheon and more than a couple have roles to play at the end of the story. I had a few moments of confusion as villains (former heroes) assembled and their plot rushed to reveal its final form. Betrayal is a hard thing to keep track of and a writer has to be careful to lay down enough markers so that the reader understands who everyone is, so that when they do change colors, we’re surprised and not confused. The appearance of the grim reaper at the end was a bit of a curve-ball. Also, because this was a plot-heavy issue that tied up loose ends, it didn’t have the space it needed to sustain the kind of irony that I loved so much in issues #1-3.

The art: The crudeness of the art became more pronounced in this issue. I think that Piriz does some great work with superhero poses and some energy effects, but in this issue he has some real trouble with proportions in bodies and faces. The conversation between Edge and Jimmy in the Edge’s lair exemplifies what I’m talking about. Jimmy in profile looks like half his body is missing and Edge looks stiff and artificial. And the facework, especially the noses and jaws, are rough as they never seem to hit the right note.

Conclusion: Caped #4 came down from it’s high in issue #3. The ending nicely works and ties up the irony of the story, but the art really gets in the way of full appreciation of the book.

Grade: C-

-DS Arsenault