By: Chris Roberson (writer), Michael Allred (art), Laura Allred (colors) & Todd Klein (letters)
The Story: Now that we know where zombies, vampires & ghosts come from, what about were-terriers?
What’s Good: Roberson has a pretty complex story to tell and has to deal with the challenge of establishing all of the expansive groundwork for this series without allowing the reader to get bored, because issue #6 is still explaining to the reader “what is going on”. He does a very good job of continuing exposition in this issue while also telling a touching tale of how Scott (the zombie’s boyfriend) became a were-terrier. Let’s just say that you’ll never look at roadkill quite the same way again!
But, there is more to his story than that. It also tells a touching story of how Scott was orphaned at a very young age and was taken in by his grandfather who just happened to be a golden age cartoon voice actor. Of course, Scott loves this (becoming a comic geek) and has a hard time rationalizing that to his grandfather, this is just a “job” and that he sees as representative of his failure to be a “real actor”. Clearly Roberson was making parallels to many golden age comic artists who didn’t have any sort of passion for comic books…they just needed a job and they could draw, so they did the work. As he grows, Scott (predictably) grows away from his grandfather but everything comes full circle in a way that is appropriate for this funny series while also slightly touching.
The art team of Michael and Laura Allred again do a wonderful job, but they’ve been excellent artists for a long time, so that is no surprise. It is especially impressive how soft their art looks. If you’ve ever wondered what someone means when they criticize an artist for never “varying their line”, this issue is a good example. As you look at the art, you see that Michael Allred has about twenty different thicknesses of line in one panel and that many of them taper to an end rather than ending bluntly. It is a very nice…. and soft…. look that goes perfectly with Laura Allred’s “mostly muted but bold when it needs to be” color palate.
What’s Not So Good: As much as the set-up is enjoyable, it would be nice to move on with the story. Let’s see this wacky medley of characters do something.
Conclusion: More background work and nice art, but it would be nice to advance the story too. Surely that is just around the corner.