By: Ron Marz (writer), Sami Basri (artist), Jessica Kholinne (colorist)

The Story: Who ya gonna call?  Green Lantern!

The Review: The idea of aliens taking over the world from the inside has been around for practically as long as the very notion of aliens. Invasion of the Body Snatchers established the default mode of such extraterrestrials: using their advanced science to imitate our physical forms perfectly, yet largely unable to replicate our complex, often inscrutable emotions.

While the aliens in question here can at least give the appearance of human emotion, it’s quite clear none of it has rubbed on them permanently.  For Voodoo in particular, it’s hard to tell where in the moral spectrum she falls, human or otherwise. Last issue, she showed reluctance to kill Agent Fallon, who she knew posed an imminent threat to her, yet here, she doesn’t hesitate to give trucker “Big Willie” a fatal thrashing for coming onto her after giving her a ride.

Voodoo and her comrades may have no love for humanity, but they have to acknowledge our resourcefulness.  Her intelligence gathering has revealed that the agency Fallon works for knows a great deal more about the impending invasion than expected, but this doesn’t seem to bug the space invaders much.  Whatever their plans for conquest are, they seem pretty committed to it, no matter how many setbacks or obstacles come up.

They’re even prepared to go through a Green Lantern if need be.  No, neither the cocky Hal or aggressive Guy show up this issue.  Instead, we get Kyle Rayner, who radiates good humor even as he generates a train construct to smash through their HQ wall (“Little engine that could.”).  Marz writes a superb Kyle, giving him one gem of a line after another, my favorite being his response to “Skinny’s” epithet of “Oan scum!” “Dude, I’m from California…”

Kyle also makes the perfect Lantern to confront Voodoo because of his big heart—it’s not a coincidence he chose the blue light of hope as an alternative power source in War of the Green Lanterns.  His virtue clearly has an effect on Voodoo when he releases her from his constructed bonds, “giving you the benefit of the doubt,” to which she admits, “You’re not what I expected.”

While Marz writes a fairly solid issue overall, some of his themes run contradictory to the actual substance of the plot.  For example, Voodoo boasts, “We can walk among [humans]…and they never know,” and yet it’s a fact that an entire government agency knows about her (and it’ll be pretty easy to find her if she insists on retaining her default form).  She also claims, “All you humans do is hunt and hurt!” Which seems quite hypocritical, considering her whole existence is based upon the conquest of our planet, casualties be damned.

Basri’s art has really grown since his Power Girl days.  In this issue, he draws redneck women, burly truckers, amphibious and bearish aliens, hot rods, and space weapons, all with the same degree of great credibility.  Basri also keeps in mind that Kyle has a day job as an artist, and his energy constructs reflect that; only Kyle would generate a flock of goblin sprites to tie up Voodoo, and then have the sprites peek out from her hair while he interrogates her.  Kholinne proves her forte are creating glowing lights amidst the dark, where a Lantern really shines.

Conclusion: Some crucial bits of information come into play here, and a pretty terrific guest appearance by a Green Lantern.  Marz continues to deliver an entertaining read, one that deserves more notice than it’s getting.

Grade: B

– Minhquan Nguyen

Some Musings: – “I won’t be captured!”  “You’re just saying that to be funny, right?  Since I’m the guy with the power ring…and you’re basically a super model with a crowbar.” Touché, Kyle.

– “Now he’ll never find me.”  Well, considering you said you were sure you weren’t followed two seconds before a Green Lantern crashed through the wall, I’m not entirely convinced by that assertion.