By: Matt Kindt (writer/artist)

The Story: Meru & Henry Lyme run into another former Mind Management operative.

Review: I’m starting to struggle with the story for Mind Mgmt.  This is a comic that I enjoy very much while I’m reading it, but I have a hard time looking forward to the next issue because (a) I have a hard time remembering what happened last issue and (b) I don’t have a strong connection to the characters.  It actually struck me earlier this week while preparing our Top Picks column that I couldn’t remember WHAT the previous issue of MM was about.  Sure, I knew that it was vaguely about the MM organization which has been recruiting psychic-types for nefarious reasons in the past and that our protagonist, Meru, had somehow gotten wrapped up in the intrigue.  But beyond that, each issue is turning into a wholly new adventure for me.

That doesn’t mean it’s time to drop the series, but it does mean that the freshness and newness has faded.  Now it’s purely down to how well can Matt Kindt tell me a story that I enjoy.

This particular issue introduces us to yet another former MM operative.  She has a pretty clever skill set and it IS interesting to see all the different ways that these powers can manifest.  But, from there we just descend into another chase where Meru and Henry are being pursued through some city of the developing world.  I need a little more than this or I’ll again go into the next issue with only a minor grasp on the big story.

Now, the art is something else.  I LOVE Kindt’s art.  His art is has the basic look, feel and honesty as if a child drew it.  I’m not talking about the art being low-quality, but more how direct it is.  When a kid draws something – like someone getting stabbed – they make sure to illustrate the basic elements, you need a stabber, a stabbee, something to suggest the stabbing (like a knife sticking into the stabbee), blood, etc.  Many modern comic artists get worried about things like the way the stabber’s arm musculature is rippling or the lighting in the scene and forget that the image is supposed to tell a story.  There’s never any doubt about the action in a Kindt panel.  Very, very direct!  Then, Kindt also has this clever, watercolor-based way of coloring the action.  Combine all of this and you get a look and feel to the comic that is unlike anything else out there.  It’s the art that keeps me coming back to MM even as the story becomes less delible.

Conclusion: This series has hit the point where I’m having a very difficult time remembering any of the nuance to the story from month to month.  That makes it hard to anticipate the next issue because I can’t really remember what happened last time.  But the uniqueness and quality of the art will keep me coming back for awhile.

Grade: B-

– Dean Stell