I made an impulsive decision. Such actions are a product of the mercurial brain processing inherent to   my human nature. It led me to purchase The Vision #1, and the comicbook highly appealed to my aesthetic as well as philosophical sensibilities, thereby creating one of the most highly pleasurable reading experiences of Marvel’s recently relaunched series and subsequently engendering my social nature to desire others to replicate that experience.

In other words, I really liked this comic and highly recommend it.

Even as I browsed Comixology, I wondered if it would be a tough sell. The Vision seemed a character better fitted for the Avengers of the 70s and 80s. He formed a core part of that team precisely because of his ties to the Avengers’ history and collection of characters, but he never fit in any other context whenever someone tried to do something with him in the 90s or 00s. Not only that, but there only seemed so much that could be done with “robot stories.” We get it. We try to understand humans deal with life by seeing how a non-human character lives. It’s like a metaphor or some junk.

To use my own metaphor, these typical robot-as-humanity stories are like any standard steak dinner. But there’s a difference between a standard steak dinner, and a expertly prepared and presented gourmet dining experience, and The Vision #1 is one of the best steak dinners I’ve ever had in a long time.

I had to abandon my fanboy nature to scoff at what I saw as a ham-fisted attempt to force Vision into this new status quo— the character professed to delete his emotions but also created his own sythezoid family, placing them all into suburbia. And yes, there are no big action set pieces here (well, except for that small but dramatic one) as the focus here is on how the robots/synthezoids attempt to not only make a life for themselves but also to understand what life really means.

There are so many great little touches here. The wife, Virginia, coming to terms with nuance of language when meeting neighbors, the interaction between the twins, the way the Visions have to throw out their housewarming cookies. What seemed to be a throwaway element of scene-setting, the water vase of Zenn-La, becomes a recurring motif and an important metaphor in its own right, earning the ominous final panel’s narration.

The writing is strong, with intriguing ways that foreshadowing is weaved into the narrative and the way characters are allowed to emote through their acting. The narrator seems a character in its own right, too, being casual in tone but hinting at deeper things, surely appropriate to the theme of the book.

I’ve never been so weirded out by the Vision as I’ve had in this comic. Mostly, I would have to take the other characters’ reactions in the comic for granted. I mean, I guess the Vision was supposed to be creepy because the Wasp commented on how creepy his voice sounded. When the Vision was already drawn in the same heroic manner as the other crazy four-color people around him, it didn’t seem so out of place. Here, though, the Vision and his family are quite creepy indeed. They certainly sound cold and hollow, and not just from differently-colored dialogue balloons. Their designs and layout also help reinforce their weirdness.

The Visions are first seen behind the front door, starkly incongruous in their suburban clothing and black background. The twins go to their first day of school while flying high above the scene. Their lack of pupils and facial expression is key. The juxtaposition is a bit lost as the art style gives many other characters a thick line and a stiffness that is also enjoyed by the robots, but perhaps that’s intentional. The linework overall is certainly organic more freehand; I doubt any straightedges were used. The colors, too, are soft and muted, with the washes not fully blended at times, so the colors are bold and there’s a rawness and reality to the texture. There are even sublte ways the colors/inks appear to bleed off the panels, like they’ve been handpainted.  

Mostly, the panels and layouts are well chosen, although the perspective/placing feels too flat at times. For example, the first appearance of the Visions looks too flat, like the characters are overlapping or are on top of another. The sense of three-dimensionality is off. Similarly with the big surprise at the end of the issue, when the villain attacks. There’s a scythe coming through the wall to strike a character that doesn’t make three-dimensional sense.   

I’m very excited about this series. The foreshadowing and cliffhanger both leave me in anticipation, but I’m also hoping that much of the Vision’s history isn’t forgotton. Perhaps not, as we see the Grim Reaper isn’t ignored, and Virginia Vision is approriately reactive that her husband is keeping a gift from his ex-wife in the living room. I also had to laugh that the Vision is upset he’s not given a staff position in the White House, since he’s still the guy who nearly took over the world at one point. Did he happen to leave that off his résumé?




It may not be attempt to reinvent the sci-fi tropes that explore humanity by telling stories of robots, but rather it’s one of the best examples of such a story type. This new setting and the new characters around him were necessary to bring the character of the Vision into the kind of story that just perfect for him. The art as well as the narrative touches work together to create a creepy kind of Vision, and one that promises some intriguing philosophical touches and pointed emotions. Very rich story potential here, in an unexpected way that yet makes perfect sense.