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The Walking Dead S03E15 – Review

THE WALKING DEAD S03E15

The Story: Will Rick deliver a member of his group to the Governor in exchange for peace?

The Review:

1. A mostly nice episode for Merle & Michonne - Michael Rooker has been among TWD‘s best assets this season.  As an actor, he’s just interesting to watch. Every scene with Merle is always just a little more than the mere dialogue would suggest. There’s always something lurking under the surface, whether it’s betrayal of the group or an unwelcomed sexual advance or the threat of violence.  Even when saddled with this week’s stupid subplot from the writers (about searching the prison for drugs), Rooker is usually able to rise above the material.  He’ll be missed on a show whose stars are capable of little more than reading the lines (with a strained voice to disguise their English accent).

Credit should also go to the way the show has salvaged Michonne.  Remember Michonne during the fall season?  She was just an awful mess of glowering and saying very little.  Of course, it probably didn’t help that most of her dramatic scenes were with Andrea (who would make all of us glower), but still, the writers just didn’t know what to do with her during the fall.  Obviously they rewatched those episodes over the winter break and said, “Yuck.  How about we write some dialog for this lady?”  And it has mostly worked out.  I enjoy Michonne now and like how she slowly and calmly talked Merle into releasing her and trying to settle scores with the Governor.

2. Too much patronizing of the audience. - There is almost nothing more annoying than a TV show that patronizes the audience.  This episode wasted half of its running time with the morality of giving Michonne over to the Governor.  Are there really people in the audience who don’t understand the implications of that?  Let me break it down for you. You see, if the Governor and the prison go to war, MANY people are likely to die, so it might make sense to sacrifice ONE person to avoid further bloodshed.  Do you get it?  We can talk about it again in a slightly different way if you’d like.  You see, is Michonne really even a true member of the group or is she extra because she wasn’t even at the farm?  Even if Michonne is ‘worth more’ from a utilitarian standpoint than one-legged Herschel and his singing daughter, Michonne isn’t family.

Gah! I hate it when writers think that the audience is too stupid to figure out what is going on.  Part of the fun with these dilemmas is when they are vague and you can quietly consider what it means to YOU, rather than having it explained in a raspy dialog by Rick and Darryl.  Of course, the show wasn’t done being patronizing as we had to dive into the amoral cesspool of “gettin’ someone to do yer dirty work” with Merle… Or as the Governor put it, “He’s a wild card, but he’s effective.”  This whole trope of people like Merle being necessary evils because they do the dirty work is beyond annoying.  By the end of the episode, there was some interesting stuff related to Merle, and that higher-level material isn’t served by the patronizing.

3. Glen + Maggie - Just as Michonne has blossomed this spring, Glen has taken a real nose-dive.  He’s always mad and intense.  Clearly when the actor auditioned, they didn’t make him read any lines with intensity.  He did have that really great and intense scene with the zombie when he was held captive in Woodbury, but that intensity doesn’t translate well to his relations with fellow cast members.

Even if Glen’s decreasing Q-score makes him less fun, his relationship with Maggie is still an important part of TWD: If someone doesn’t start to make some babies, TWD will never be more than Rick and the Governor fighting over the last can of pinto beans.  So, it’s nice to see that some ideals like marriage and monogamy are surviving and that TWD isn’t falling into one of those post-apocalyptic tropes where women are forced to become breeding stock.  I worry a little for this show when they fiddle with these higher ideas because they’ve shown a propensity to dive (badly) into the “what makes us human” theme. Nevertheless, they didn’t muck it up this week.
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GI Joe: Special Missions #1 – Review

G.I. JOE: SPECIAL MISSIONS #1

By: Chuck Dixon (writer), Paul Gulacy (pencils), Aburtov & Grafikslava (colors), Shawn Lee (letters)

The Story: Now that most of the Joes are out in the open, someone still has to do the dirty, secret missions.

Review: This issue was a bit of a disappointment.  The sorrow starts with the art.  This just isn’t good enough.  I was really excited when I saw that Paul Gulacy would be drawing this series.  Gulacy isn’t my favorite artist, but there’s no question that he is highly competent; the man has had an almost 40 year history in comic art and has drawn just about everything.  This issue is NOT one of his higher points.  I’m really not sure what happened with the art in this issue.  There are panels here and there that look like classic Gulacy, but there are also a LOT of rough images.  I wonder if IDW just didn’t pay him much and he drew it in a hurry?  I’ve heard rumors about what IDW pays their artists (~$40/page) and it’s really cheap….certainly not something a person could pay the rent with.  I also noted that Gulacy is only credited as a “penciller” and that no inker is credited.  If these are rough pencils (perhaps done in a hurry) where all the “inking” was added via Photoshop contrast adjustments and the spot blacks and shading by the colorists, that would explain a lot of the rough looking faces and inconsistency of the comic.  Ultimately, all these potential excuses don’t matter: Gulacy’s name is listed and the comic costs $3.99.
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Star Wars Legacy #1 – Review

STAR WARS: LEGACY #1

By: Corinna Bechko & Gabriel Hardman (script), Hardman (art), Rachelle Rosenberg (colors), Michael Heisler (letters)

The Story: 125 years after Return of the Jedi, the galaxy is still in turmoil.

Review: I didn’t enjoy this as nearly much as I’d hoped.  The primary problem with the issue is that the story is a little too busy and that leads to confusion.

The basic set-up is that Legacy takes place ~125 years after Return of the Jedi.  The galaxy is currently recovering from being ruled by the Sith and the new government (consisting of leftovers from the Alliance, Empire and Jedi) is just trying to get a functioning government back in place to keep the galaxy from fragmenting.  Of course, evil lurks in dark places and promises to make their job more difficult.  And, as expected, there are some young, plucky, budding heroes who will be asked to step-up once they become embroiled in galactic events.
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The Walking Dead S03E14 – Review

THE WALKING DEAD S03E14

The Story: The Governor is a dirty, back-stabbing bastard.

The Review (SPOILER ALERT):

1Tight, horror-themed episode - This was a very good episode.  The real stars of this show are mostly behind the camera and in the editing suites.  That Andrea/Governor cat-and-mouse in the old factory was really HOT and most of the hotness stems from lighting, camera-work, editing, music, etc…  It really makes me wonder why this show doesn’t do THAT all the time.  It’s like a baseball pitcher who has 100 mph fastball, but is constantly dicking around with mediocre curve balls. Just throw the fastball over and over and over until it stops working.

An interesting observation about the old factory scene was how much better it was than earlier scenes of Andrea doing her 5K.  Zombies outside aren’t very scary because you have to construct weird circumstances for the zombies to have a chance (like stopping to rest against a double-trunked tree so a zombie can sneak up and hold you in place for the other zombies).  Zombies in dark places where you don’t have room to maneuver and don’t know where you are going are really scary.  It gets a lot worse when you’re being stalked through a dark place by a creepy psychotic ex-boyfriend with a shovel and a whistling habit.   That whole scene was tense and came out very well.  It kinda reminded me of those late-80s/early-90s thrillers like Deceived or Malice or Blue Steel.

But, even though the big set-piece was the star of the episode, it wasn’t the only good horror moment.  Did anyone anticipate the Governor nabbing Andrea right at the threshold of the Prison?  She was THIS close and then bam!  That particular surprise was made more effective because it wasn’t telegraphed in advance.  If you pay attention, the episode had previously telegraphed several other Andrea surprises such as the tree zombie and a few others in the factory, but they took away the telegraphing camera movement for the big surprise.  They didn’t want us to see that one coming.  Good for them.

There was even a very cool Silence of the Lambs-esque scene at the very end: out-of-context, insanity rock music and first-person zooming camera through the crazy man’s lair to the trapped woman.  Cool.

I wish TWD would just surrender to being a horror show.  I know, I know, “there is so much MORE to the comics,” but this show usually stumbles badly when it tries to do anything else.  Would it really be so bad to be a great horror-themed TV show?

2. Less Rick or just less distraction? - A few weeks ago we had that excellent bottle episode with Rick, Michonne and Carl meeting Crazy Morgan.  That episode excelled because of its reduced scope.  THIS episode shows what can happen when you reduce the scope of the show AND exile Rick & Co. from the proceedings.  Honestly, I’d bet that nobody wants to see that crap at the awful Prison— Glen yelling, Rick scowling, Beth singing…

3. Who burned up the zombies? - It had to be Milton, right?  Maybe it was some other random Woodbury townie who has had ENOUGH, but I’m pretty sure it was Milton.  I’m just curious to see what character arc creators have lined up for him.  Like Merle and Darryl, Milton is a new character who doesn’t come from the comics, so I have no way of predicting what will become of him.  Will he make some heroic sacrifice and kill the Governor?  Will he be the new leader?  Even though Milton is quiet, he doesn’t seem totally benign for some reason.

4. Tyrese given something to do - It wasn’t “awesome” and – frankly – it’s basically Chad Coleman playing the exact same character he played on “The Wire,” but it was nice to see Tyrese figuring into the plot.  It still feels a little tacked on and “extra,” but I’m sure Tyrese will have a bigger role to play before the finale.
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The Walking Dead #108 – Review

THE WALKING DEAD #108

By: Robert Kirkman (writer), Charlie Adlard (artist), Cliff Rathburn (gray tones), Rus Wooton (letters)

The Story: Rick goes to meet the leader of another enclave of people.

The Review (SPOILER ALERT): 1. A bigger view of the world. - Even most fans of TWD have wanted a bigger worldview of the landscape that the zombies and survivors have created.  While Kirkman isn’t showing us other parts of the world, we ARE getting the more wide-angle view of the world with all these enclaves around Washington, DC.  Counting Ezekiel’s “Kingdom,” that makes FOUR little human settlements (with Arlington, Hilltop and Negan-ville being the others) and you get the sense that there could be more communities in the vicinity.  Suddenly we have room in the series for “extra” characters.  That’s a very different thing for a series that made its bones as a story where all the characters could sleep inside Dale’s RV.

It also allows us to draw some conclusions about the rest of the world.  Wouldn’t it make sense that other large cities would have similar networks of survivors?  So, we’re talking about a world that still has a decent number of people remaining.  Why has nobody gotten a ham radio running yet?  And why do the zombies still have clothes?

2. Ezekiel is just strange. - What a weird set-up Ezekiel has!  I mean, he calls himself “King,” he holds court on an old theatre stage, he requires his milita scouts to speak like old fashioned knights and he has a pet tiger.  Ezekiel seems like a pretty placid dude, but I’m not sure that anyone can rise to a leadership position in TWD without having a hard edge about them.  Tigers eat ~50 pounds of meat per day according to wiki.answers.com.  What is he feeding that thing?  Does he let it loose to hunt?  Does he feed small children to it?

While I think Ezekiel is interesting, I find him a little implausible.  I tend to think that a TWD-like scenario where every community has the same basic engineering constraints in terms of keeping zombies out, worrying about bandits, feeding the populace, etc… would tend to produce very similar types of communities and leaders. The communities that tried weird things would quickly fail and all development would bottleneck towards what works.

3. Revolution? - It sounds like things could go badly for Negan.  It’s funny how different Negan looked in this issue.  He’s still kinda captivating when he’s on the page, but this time he looked like the bully that doesn’t know his own days are numbered.  I mean, he’s playing ping-pong with people who let him win and having sex with other men’s wives as everyone stares daggers at him.  Meanwhile all the little people are discussing how to team-up and take him down.  Negan is going to get murdered.  

I really like Negan as a character, and part of that is because he seems pretty realistic to me.  I think you’d get a LOT of Negans in the zombie apocalypse, but that they’d have a pretty short lifespan once people realized they could gang-up on the bully.  Is Negan going to be something more?  Will he fall only for Rick to realize that Ezekiel isn’t as friendly as he seemed?  Will Negan have a secret plan up his sleeve?  I’m curious to see how it all turns out, but also a little nervous because I’m starting to think about the real-life likelihood of these events; which is always dangerous for enjoyment of a story.
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Batman #18 – Review

BATMAN #18

Chapter One by: Scott Snyder (writer), Andy Kubert (pencils), Sandra Hope (inks), Brad Anderson (colorist), Nick J. Napolitano (letters)

Chapter Two by: Snyder & James Tynion IV (writers), Alex Maleev (art), Nathan Fairbairn (colors), Carlos M. Mangual (letters)

The Story: An angry and grieving Batman gets a reality check from a teenage girl.

A few things (with very minor SPOILERS): 

1). The regular artists are missed. - The best way to find out how much people appreciate you is to go away and see if they miss you.  Well….this comic really missed the talents of regular art team Greg Capullo, Jonathan Glapion and FCO Plascencia.  We readers have been truly spoiled by their excellence and consistency over the last 1.5 years.  Suddenly, it is harder to pay attention to Scott Snyder’s nifty script because one is distracted by how poorly Andy Kubert draws teenage girls or how “massively detailed art” and “striking panels” are not necessarily “good sequential art” or how any editor thought that Andy Kubert and Alex Maleev were a great combo on a single issue.  I guess I can understand how someone would think that Andy Kubert would be a good stand-in for Capullo because they do have basically similar drawing styles, but this issue showed that if you’re following Capullo you should just draw things differently and avoid the direct comparison because you’re going to look bad.  Plus, Alex Maleev should be chained to a desk drawing Scarlet all the time with no Bat-distractions.
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The Walking Dead S03E13 – Review

WALKING DEAD S03E13

The Story: The big meeting we’ve all been waiting for: Rick & The Governor.

Things We Liked and Disliked About This Episode:

1. The two-hander episode - The structure of this episode was really odd. Almost every scene was a two-hander.  We had Rick/Governor, Milton/Herschel, Daryl/Martinez, Maggie/Glen, Herschel/Andrea, Rick/Herschel, etc.  Herschel was kinda busy.  It was almost like a series of auditions where they kept mixing characters together to find combinations that worked well together.  Some of the combos were really weak; like the Rick/Governor scenes, but some were compelling, which made the episode a little more interesting.  Mostly, I applaud the shows creators for mixing up the formula of the show even if it wasn’t wholly successful.

2. Interesting dilemma for Rick - I like the challenge that the Governor has tossed out to Rick: Give us Michonne and all will be forgiven.  Coming on the heels of last week’s episode where Rick and Carl bonded with Michonne, it actually shows that the creators have some grasp of a dramatic arc.  Granted, it is a fumbling arc as Rick went from irrationally hating Michonne to really liking her a lot in one episode, but that’s about all we can expect from this show.  Hey, we’ll take character arcs however they come in this show.

Let’s see how the show handles this dilemma…  It could go very badly.  The solution is very simple. You sacrifice Michonne for the greater good.  Hopefully, there is no hand-wringing about how doing so would mean, “sacrificing our humanity” or any such crap.  I have a feeling that all the people who worry about “lost humanity” wouldn’t survive the first month of the apocalypse.  Do something useful with the dilemma. Put Michonne in break-away handcuffs like Chewbacca in Star Wars and spring a trap on the Governor, put a bag over her head and dress her in long sleeves and gloves and have it be Carol under the hood to show Andrea how to properly slash a throat, etc.

3. Chained heat! - Two hot things happened at the Prison this week.  For one thing, Merle is not okay with this sitting around crap while “his brother is out there.”  I like how Merle adds a random element to the group.  If not for Merle, it would just be Beth trying to get the others to play sing-along with her.  The other hot thing was Maggie & Glen.  Glen is so fish-out-of-water when he tries to be Rick’s lieutenant, but he works really well as Maggie’s boyfriend.  It was nice to see Maggie snapping out of her post-Woodbury experience.  Did that 4-5 week period of moping around the Prison accomplish anything?
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Lost Vegas #1 – Review

LOST VEGAS #1

By: Jim McCann (writer), Janet Lee (art), Chris Sotomayor (colors), Dave Lanphear (letters)

The Story: A space-faring gambler gets conscripted to work at a Casino/Slave Ship.

Review: This issue was a total miss for me.  Your mileage may vary, but I didn’t enjoy this on any level.  My policy with negative reviews of creator-owned projects is to (i) draft a review, (ii) wait a day and (iii) if I still don’t like it, to be precise and specific about what I didn’t enjoy.  Criticism of creator-owned comics is no time to show the world how funny and witty the reviewer is.

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Fashion Beast #7 – Review

FASHION BEAST #7By: Alan Moore (script), Moore & Malcolm Mclaren (story), Antony Johnston (sequential adaptation), Facundo Percio (art), Hernan Cabrera (colors) & James Reed (letters)

The Story: Now that Doll knows the true nature of Celestine, what will happen next?

Review (with some unavoidable SPOILERS from last issue): This has been an odd series.  I don’t “love it”, but it is a very high quality comic.  The story itself isn’t anything that would immediately sing to me, but it has some attraction just because it is different.  I love post-apocalypse, but that genre has been overdone.  Fashion Beast features a city suffering from a kinda nuclear winter (or at least that seems to be the problem even if they never specifically say), where the city is still functioning, but it is cold and gray all the time.  In this bleak environment, it seems the populace has turned to fashion as their obsession.  By fashion, I mean being obsessed with runway models and clothing designers, not wearing funky clothing themselves.  Enter Doll, a transvestite who has risen from being a coat-check “girl” to lead model for Celestine, the city’s most elite fashion designer.  Celestine is a recluse to lives in a tower and designs clothes.  The assumption is that he is a hideous beast, but as we learned last issue, he is actually beautiful, but nobody will tell him that because otherwise he wouldn’t stay in his tower designing clothes.
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Witch Doctor: Malpractice #4 – Review

WITCH DOCTOR: MALPRACTICE #4

By: Brandon Seifert (writer), Lukas Ketner (art), Andy Troy (colors)

The Story: With Penny out of action and Dr. Morrow fatally ill, it’s up to “everyman” Eric Gast to save the day.

Quick review: The Witch Doctor series has climbed to a pretty high point in my monthly reading stack.  It’s one of those rare comics that I just KNOW is going to be good before I open it up.  The story will always be clever and funny and the art will always be sumptuous.  As such, it’s one of the few comics that I just sink into and read without a lot of note-taking about the direction of the plot, the plausibility of characters’ actions or flaws in the art.  That simplicity doesn’t mean it’s “the best” comic out there; there are a lot of comics I enjoy like The Unwritten or The Walking Dead or Punk Rock Jesus that cover some challenging material and make you “work for it”.  Witch Doctor is more like Saga: Just sit back and enjoy the ride.
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The Walking Dead S03E12 – Review

THE WALKING DEAD S03E12

The Story: Rich, Michonne & Carl go on a “run” and find an old friend.

The Review (with SPOILERS):

1. Bottle episodes are the best sometimes. - This episode made me question some of my basic assumptions about TWD.  For those unfamiliar with the concept of a “bottle episode,” it basically means an episode that is limited in scope, shot on limited sets and with a severely restricted cast.  As such, a bottle episode is often used to save money; which AMC is pathologically doing with TWD in order to preserve money for the intense creative costs of Mad Men and Breaking Bad.

If I had been forewarned that this would be a bottle episode, I would have been concerned about the limited cast.  I mean, there are not many trios of characters on this show I’d like to focus on.  Imagine: The Governor, Andrea and Milton working on __________.  Ugh! That would be awful!  Imagine: Hostile, crazy-man Rick, glowering Michonne and awkward Carl on a “run?”  Sounds horrible, right?  It’s like being told that beef liver is for dinner.

However, it all turned out pretty daman good.  This show always struggles to show us anything other than zombies getting their heads splattered.  Perhaps the trick is to do the dramatic, human-element parts of the story in more tightly controlled bottle episodes?  One amazing discovery is how good Rick and Michonne were together.  They were both more enjoyable to watch, with them being a little humorous and light-hearted.  Carl is still a lost cause, but I could see a future for the Rick/Michonne pair if the show’s creators aren’t too dense to notice.  Let Michonne be Rick’s confidant (or whatever) and give them a few scenes alone where they can relax and I bet it’ll turn out well.  I wouldn’t count on seeing more Rick/Michonne this season even if the creators noticed their chemistry.  I’d bet dollars to donuts that this episode was shot out of sequence with everything else we’ve seen in Season 3.

It was also nice to get the characters out of the horrid Prison/Woodbury environments.  Sometimes it is just nice to know that there is somewhere else to go in this world.

2. Welcome back Morgan, we hardly knew you. - Everyone who has read the comics knew that Morgan would eventually return.  If I had a major beef with the episode, it was how telegraphed the reveal of Morgan was when Rick pulls off the guy’s helmet.  I mean, as soon as we learned that Rick & Co. were in Rick’s hometown, you kinda knew they’d run into Morgan.  I really enjoyed seeing Morgan again. The show also did a great job of showing how the lives of two men that started in the same place took two completely different directions.  I guess the question is, “which man is better off?”  Obviously, Morgan is fucking nuts- with all his booby-traps and wall-scribblings.  But, Rick is seeing visions of his dead wife and talking to dead people on the telephone, so he isn’t any better off.  Perhaps you could say that Morgan is less socially adjusted because he attacks people who wander through town, but Rick is now letting harmless looking hitchhikers get gobbled by zombies. So I’m not sure if Rick is any better off on that front either.

The big highlight of the episode was the acting performance by the man playing Morgan.  This series has a lot of acting problems from both its main cast and also extras like the townies in Woodbury, but they’ve consistently brought in guest stars for single episodes who just kill it.  Remember how Merle was basically a single-episode guest star in the Pilot and again in the Darryl bottle episode in Season 2?  Then we had Michael-Raymond James as one of the “guys from Philly” in Season 2.  Now we’ve got Lennie James as Morgan.  James just smashed his performance as an insane man who is holding on by clearing the zombies off his traps.  The only problem is that poor Andrew Lincoln (Rick) got steamrolled again.

One funny note: the “kill Rick” concept has gained some considerable traction online.  There’s even a decent Twitter hashtag for it.  Seeing Rick get stabbed by Morgan reminded me of how the writers trolled us a few times with possible Lori deaths in the weeks leading up to her demise.  Remember when she did CPR on a dying Herschel?  Same thing in this scene with Rick.

3. Michonne is much more likable. - Not much to say here, but it’s easy to be more likable when the writers don’t make you scowl all the time.  Heck, Michonne was even good with Carl!  When’s the last time an actor was paired up with Carl and had it be a good scene for them?  Mark this down too.  Carl needs someone to be around who makes him less annoying.
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The Unwritten #46 – Review

THE UNWRITTEN #46

By: Mike Carey & Peter Gross (creators, writer and pencils), Dean Ormston (finishes), Chris Chuckry (colors), Todd Klein (letters), Gregory Lockard (assistant editor) & Shelly Bond (editor)

The Story: Didge seeks a way to end the zombie killings.

A few things (with SPOILERS): 1) Meta-commentaries continue.  - Last month, there was a lot of meta-commentary in The Unwritten #45.  This issue made it pretty clear that my perception of those meta-commentaries are true and accurate.  This current storyline is ALL about something metaphysical causing our “real world” to have tepid storytelling.  This issue we resolve the zombie issue and learn that people were killed by similar fictional constructs the world over, but that all of these people were left severely brain damaged by their encounters with crappy stories.  I love it!  This is Mike Carey and Peter Gross saying that watching American Idol and reading the National Inquirer makes you stupid.  I can’t quite tell if they’re brave enough to include Big 2 superhero comics in that generalization or not.  Interpret things in your own way.
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The Sixth Gun #29 – Review

THE SIXTH GUN #29

By: Cullen Bunn (writer), Brian Hurtt (art), Bill Crabtree (colors), Douglas E. Sherwood (letters)

The Story: The gang is back together.

Quick Review (with minor SPOILERS): This was a tidy little issue of The Sixth Gun.  For the most part, it served to mop up the leftovers of this Winter Wolves story arc.  Honestly, this hasn’t been the most enjoyable story arc, but it still had a nice ending in this issue.  After so many months, it was nice to see the entire gang gathered again but it was kinda a bummer to see the damage that events have inflicted on our heroes: Drake is weakened, Becky is pissed at Kirby, etc.  There’s also a bit of humor as 9 foot-tall mummy, Asher Cobb rummages for suitable clothing to wear on their trip back into town.

Overall, the first half of the issue just serves to recap the action of the story arc and establish the new status quo.
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The Walking Dead S03E11 – Review

THE WALKING DEAD S03E11

The Story: Curb-stomping your way to better relations with the neighbors.

The Review (SPOILER ALERT):

 

1. Andrea’s time is up. - She needs to die, right?  It isn’t just that the character is unlikeable, but there’s really nothing left to do with Andrea.  She ended her relationship with Michonne over a desperate hope for safety and a normal life.  She stayed loyal to the Governor after seeing his zombie games and zombie daughter and his zombie head collection.  Then, after putting on her big-girl pants and heading off to the prison, she learns the truth. The Governor (her boyfriend) had started a fight, killed people and lied to her about it.  She returns to the Governor with a plan for a little post-coital throat-slashing, but after everything she found out, she still can’t do it.  There’s really nothing left for the writers to do with Andrea.  She’s just a loser and will be remembered more as the woman who tried to blow herself up at the CDC, and the lady whining about “her gun” and the lady who chose a few more nights in a warm bed over killing the villain.  It’s a shame.  There were glimmers of hope for the character here and there over the three seasons, but I don’t see how they redeem her now.  I guess they could make her a full-on villain, but she’s too much of a wuss to be a good villain.
2. Enjoying Merle’s new situation. - Merle just makes everything better.  Having good actors is important, and Michael Rooker is a quality actor.  Put him in a scene with Michonne and suddenly she isn’t quite so wooden.  Or compare the impact of the Merle and Herschel Bible-chat to Rick and Carl talking about Rick’s future as group leader–no contest.  Merle is an interesting character and I look forward to learning more about him.  He probably has the ability to rise above the tepid writing on this show.

3. Why does everyone trust Milton? - First we saw the Governor asking Milton to keep an eye on Andrea last week.  Now we see Andrea asking Milton to “cover for her” while she goes on a scouting mission to the prison.  Besides the question of how Milton is covering for her, we have to wonder why everyone trusts Milton so much?  The whole thing feels like an effort to justify the Milton character who really has nothing useful to do.
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Mind Mgmt #8 – Review

MIND MGMT #8

By: Matt Kindt (writer/artist)

The Story: Meru & Henry Lyme run into another former Mind Management operative.

Review: I’m starting to struggle with the story for Mind Mgmt.  This is a comic that I enjoy very much while I’m reading it, but I have a hard time looking forward to the next issue because (a) I have a hard time remembering what happened last issue and (b) I don’t have a strong connection to the characters.  It actually struck me earlier this week while preparing our Top Picks column that I couldn’t remember WHAT the previous issue of MM was about.  Sure, I knew that it was vaguely about the MM organization which has been recruiting psychic-types for nefarious reasons in the past and that our protagonist, Meru, had somehow gotten wrapped up in the intrigue.  But beyond that, each issue is turning into a wholly new adventure for me.

That doesn’t mean it’s time to drop the series, but it does mean that the freshness and newness has faded.  Now it’s purely down to how well can Matt Kindt tell me a story that I enjoy.
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GI Joe #1 – Review

G.I. JOE #2

By: Fred Van Lente (writer), Steve Kurth (pencils), Allen Martinez (inks), Joana Lafuente (colors), Neil Uyetake (letters) and John Barber (editor)

The Story: The Joes are no longer a secret organization, but they still have to fight Cobra.

A Few Things: 1). A fresh start. - I really want GI Joe comics to be good.  I’m the perfect age to know that everyone likes Star Wars, but the cool kids were into GI Joe and Transformers and their triumvirate of toys/cartoons/comics.  Unfortunately, the modern day GI Joe comics haven’t been all that awesome.  They usually have a decent story, but suffer from a $3.99 price tag, overly long story arcs, crossovers and some really mediocre art.

But, there’s always reason for optimism when GI Joe restarts.  That’s especially true when they bring in a new writer like Fred Van Lente.  Unlike the previous writer (Chuck Dixon), I know that Van Lente isn’t up to his armpits in military knowledge.  But, Van Lente is a very good writer and is willing to do his research (see Action Philosophers and Comic Book Comics).  IDW also brought in Steve Kurth to do pencils.  While Kurth isn’t at the top of my art list, he’s better than a lot of the folks IDW has hired for Joe books recently.  Optimism reigns supreme!
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Creepy #11 – Review

CREEPY #11

By: Gilbert Hernandez, J. Torres, Dan Braun, Peter Bagge, Alisa Kwitney, Archie Goodwin & Jamie S. Rich (writers), Hernandez, Amy Reeder, Bagge, Zullo, Johnny Craig and Joelle Jones (art), Hernandez, Reeder, Bagge & Nate Piekos (letters)

The Story: What do you want me to say?  You know what Creepy is!  It’s a black and white anthology horror comic.

Review: If you had to draw up a checklist for a great issue of Creepy it would look like this: (a) zero stories that suck, (b) great black and white art, (c) “Oh, Henry!” endings galore and (d) one stellar story.

The only place this issue stumbles a little is that it doesn’t have that ONE story that really sticks out.  Everything is very, very good, but nothing quite rises to that level of awesomeness that it can carry the entire $4.99 issue by itself.
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The Walking Dead S03E10 – Review

Original air date: February 17, 2013

The Story: How long before the Governor attacks the Prison?

The Review (with SPOILERS): 

1. Pretty hot last 15 minutes – Maybe the final minutes only felt hot because the first ~100 minutes of this “spring season” were so plodding?  Regardless, I’ll bet everyone watching the episode said, “WHOA!” when Axel got shot.  One second I was wondering what the writers were doing by making Axel flirt with Carol, how that would play out when Darryl returned, etc… And then he has a hole in his head.  Splat!  I still think this is a deeply troubled show because the show’s creators have shown no ability to maintain any sort of fast-paced momentum, but it was nice to see that they haven’t lost the ability to deliver an “Oh, snap!” moment.  Good for them!  Then they followed up with the trojan horse truck through the gate.  I totally didn’t see that coming either.  Who was the driver?  Was it Andrea?  

Now, it wasn’t perfect.  There was a little too much automatic weapon spraying without anyone getting hit.  At some point, that just becomes nonsense noise that serves no purpose.  We get it. Much ammo was expended!  And how did The Gov get a man up into the tower?  And what sort of metallic innards did Axel have that Carol could hide behind him?  And why did the Gov have a very, very non-standard weapon?  Good luck finding spare magazines in the zombie apocalypse!

2. Less Rick = Better Episode – Even before the big finale, this was a much better episode because it had about 99% less Rick.  He wasn’t totally absent and we’ll talk about that below, but it was way more fun to spend time with ALL the other characters than to watch Rick do anything.  For example, I even prefer watching the Governor appoint Milton to spy on Andrea to watching Rick do much of anything.

3. The Dixon Brothers - How much fun were the Dixon brothers?  And how good were the actors?  I enjoyed Merle being bigger than life, peeing on trees, asking people for enchiladas and such.  But that scene after they saved the family was great and showed what a cool show this could be if it was blessed with better lead actors.  Didn’t you just love how Merle melted from belittling his little brother’s softness (in wanting to go back to the Prison) to realizing that he really didn’t want to be left behind and alone?  That emotion is so vital to the comics, but we usually can’t get it from the TV show because Rick just can’t pull off that level of acting.  And I loved seeing them ride to the rescue when Rick was pinned down by the zombies.  Merle should be a fun addition to the group and I’m sure Michael Rooker is drooling at the thought of out-acting Andrew Lincoln every week.
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Morning Glories #24 – Review

MORNING GLORIES #24

By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors) and Johnny Lowe (letters)

The Story: An issue focusing on Ike and his father.

Review (with minor SPOILERS): Morning Glories is such an odd series.  I enjoy it quite a lot and I appreciate it even more in this era of short runs on ongoing series.  There simply aren’t that many current series from any publisher that have reached the advanced age of issue #24….and even fewer have done so with a consistent creative team.  But, I always feel like I need to defend the series against it’s detractors who complain about the slow pacing and lack of answers.  That’s just how it is with a longer running series.  At this point in 100 Bullets, we were just meeting the core cast of characters.  At this point in The Walking Dead, Michonne had barely showed up.  I guess there is something to be said for just waiting and buying it in trade, but I think stories like this lose something when you aren’t exposed to them in small doses on a monthly basis.
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Batman #17 – Review

BATMAN #17

By: Scott Snyder (writer), Greg Capullo (pencils), Jonathan Glapion (inks), FCO Plascencia (colors), Richard Starkings & Jimmy Betancourt (letters), Katie Kubert (assistant editor) and Mike Marts (editor)

The Story: Batman and Joker have their final conflict.

Review (with SPOILERS): This issue is very well done.  I loved it and I can’t imagine many Batman fans not enjoying it.  It’s really amazing to think that 2.5 years ago, DC took a chance on this newer writer named Scott Snyder and now he’s produced – in succession – The Black Mirror (pre-New 52), The Court of Owls and now Death of the Family.  Those are three “all-time classic” quality stories.  They’re things you can hand to a non-comics friend who “wants to try a Batman comic”.  Maybe they won’t be hooked on comics, but at least you won’t have to be nervous about the material: there’s no issues drawn by Igor Kordey in the middle, no weird events that you have to explain to them, etc.  It’s just good, good comics with a pantheon-level character.
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The Walking Dead #107 – Review

THE WALKING DEAD #107

By: Robert Kirkman (writer), Charlie Adlard (art), Cliff Rathburn (grey tones), Rus Wooton (letters)

The Story: After the cliffhanger last month, can anyone wait to see what happened to little Carl?

The Review (with SPOILERS): Well, that wasn’t at all what we expected.  Especially after seeing the ominous cover image of Carl’s hat just laying there in the rubble. I expected/feared that Negan might have done something terrible to Carl.  But Kirkman surprised us and had it all be a big bunch of worry about nothing.  I’m not sure how much I love the storytelling choice, but I’m glad to see that TWD can still serve up something unexpected.  While the sense of relief about Carl’s fate is the obvious item in this issue, there are actually a LOT of things bubbling under the surface that could turn into interesting story-lines in the future.
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Dia De Los Muertos #1 – Review

DIA DE LOS MUERTOS #1

Dead but Dreaming by: Alex Link (writer), Riley Rossmo (art) & Nick Johnson (colors)

Reflections by: Christopher E. Long (writer), Rossmo & Jean-Paul Csuka (art and colors)

Te vas Angel Mio by: Dirk Manning (writer), Rossmo (art) & Megan Wilson (colors)

The Story: An anthology revolving around the Mexican Day of the Dead.

Quick Review: Anthologies are always interesting: You take the “good” with the “meh” and hope that the parts you enjoy are enough to justify the price-tag ($4.99 in this case).  This issue has three tales involving the afterlife and it probably makes sense to touch on them in order….

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Snapshot #1 – Review

SNAPSHOT #1

By: Andy Diggle (writer), Jock (art) and Clem Robbins (letters)

The Story: A comic shop employee finds a phone with pictures of murdered people on it.  The owner wants it back.  Oh no!

Review (without SPOILERS): This was a pretty effective first issue to a miniseries.  The essence of the story is so simple that I was actually able to encapsulate the whole thing in “The Story” above.  The premise of an “everyman” being pulled sucked into the world of organized crime isn’t new, but as with so many things in fiction, a well executed story trumps novelty.

So, the basic task for this issue was to introduce our main character, have him find the phone and see the incriminating evidence and then flush him into a world of murder and intrigue.  Diggle and Jock come up aces in this.  I really appreciated how direct and BS-free this issue was as they didn’t waste our time showing the protagonist’s back-story.  Nobody cares if he’s a good person who visits his grandmother in the nursing home or volunteers with Big Brothers, we just want to see him get mixed up with an assassin’s cell phone and see what kind of plot twists happen.
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The Walking Dead – S03E09 – Review

WALKING DEAD S03E09

The Story: TWD is back after a several month hiatus.  Will anyone die?  Will Daryl and Merle fight?  Will Rick cheer up?

A few things (with SPOILERS): Not good. Not good at all…  There were a few glimmers of hope in this episode, but they were just HOPE.  As in, “I hope that plot thread leads us somewhere interesting.”  Let’s not get too optimistic as the creative talent on this show has shown little penchant for pouncing on opportunity, nor has the hiatus fixed TWD‘s central problem that Rick is more annoying than compelling.
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Hit-Girl #5 – Review

HIT-GIRL #5

By: Mark Millar (writer), John Romita, Jr. (breakdowns), Tom Palmer (finishes), Dean White (colors) and Chris Eliopoulos (letters)

The Story: Hit-Girl has some scores to settle with the mafia and it won’t be pretty.

Review (with minor SPOILERS): The question with this series is whether it is merely gratuitous violence or biting social commentary?  The answer, of course, is that it’s a little bit of both.

And just because the violence is over-the-top doesn’t mean it isn’t effective.  Take the first mobster that Hit-Girl takes down in this issue.  Her first blow is a stab to the guy’s crotch–with a big-ass kitchen knife.  Is such a depiction gratuitous?  Yes!  But, will men still wince and cross their legs when they see the panel?  Hell yes!  The reason it is effective is that the creative team commits fully to the scene.  I mean, we’ve all seen dudes stabbed in the crotch before, but usually when we see it in a movie, the scene is so fast that we don’t get much more than, “Oh, he got stabbed in the crotch.”  The way it is depicted in this panel, you can tell where the knife enters, how much of the knife penetrates (about 6 inches!) and based on how the knife is angled, what damaged has probably occurred to this mobster’s manhood (I’m guessing sliced left testicle).  Even if the you find the violence to be excessive in a Millar comic, you should still appreciate how he is willing to keep finding new wrinkles on grossness.  It doesn’t always work, but nothing experimental ever works 100% of the time, and it is a lot more enjoyable than anything designed by a committee.
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