Unknown Soldier #23 – Review

by Joshua Dysart (writer), Alberto Ponticelli (art), Oscar Celestini (colors), and Clem Robins (letters)

The Story: Moses/Subject Nine meets up with Jack and they plan their next move at a CIA base camp.

What’s Good: This month sees Jack at his most lovable.  It’s hard not to like the guy when he’s playing basketball with kids (and losing).  We also get to see more of his chemistry with Moses, which has always been great.  More than ever, there’s a barely concealed kind of affection and/or pity that Jack shows for his partner in crime.  Never before has the name “Kemo Sabe” felt so heavy.  It becomes a link for Jack to the Moses of old, an expression of tenderness, nostalgia, and regret.

Jack’s narration is similarly effective on an emotional level and, if this truly is the last we see of the character, a wonderful send-off.  The narration sees Jack go against his nature, and his confusion over this.  It takes an entire issue for Jack to figure out what’s wrong with him: he’s become a good Samaritan.  It’s a really great evolution of the character and carries just a touch of redemption and a fleck of gold in the character’s heart.  Seeing the character say farewell only made me all the sadder over Unknown Soldier’s fast approaching final issue.

Moses and Sera’s reunion is almost equally effective.  Dysart makes it painfully clear just how far apart these two characters have grown over the course of the series, while also suggesting that there’s no happy ending possible for this relationship.  It’s a tragic sequence that Dysart plays well; it’s as unfulfilling for the reader as it is for the characters, which I think is the point.  Ponticelli also does a great job illustrating the crucial facial expressions and emotions.
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Scalped #40 – Review

by Jason Aaron (writer), R.M. Guera (art), Giulia Brusco (colors), and Steve Wands (letters)

The Story: Dash and Carol begin two very different kinds of drug rehab.

What’s Good: It’s always enjoyable when a writer is able to bring together to plots that are dramatically opposite into a single, coherent issue and that’s pretty much what Jason Aaron does this month in Scalped.  Carol and Dash’s portions could not be more different in style, content, and tone and yet it feels only natural that the two occupy the same issue.  They essentially grapple with similar issues of family and addiction, and this allows for interesting parallels to be drawn between two very different stories that conjure very different feelings.

Aaron continues to reinvent Carol, as the character reinvents herself.  I expected this after last month’s fantastic issue, but the character only grows in likability and relatability.  She grows more empathetic still this month, as, for the first time, she finds herself standing on the periphery of a family environment, though a chaotic one.  It’s not a family without problems, nor is it ideal, but Aaron elegantly makes Carol’s trepidation, want, pain, and awkwardness clear as she stands on the outside, looking in, pondering to what extent to accept the subliminal invitation.  It’s muted, but fascinating stuff.  Much of this is due to just how subtly Aaron writes the Poor Bear family; Granny is the anchor that links together these disparate individuals, whether they realize it or not.  Aaron’s writing of their breakfast conversation is a thing of beauty; all the characters seem intent on their own, individual topics of conversation, and the result is oddly dissonant.

Dash’s drug withdrawal is the completely opposite of this warm environment, as Shunka essentially has him go cold turkey in the wilderness.  The result ends up feeling like a Native American, Hunter S. Thompson styled drug trip.  It’s brutal and nasty stuff as Dash goes out of his mind, completely isolated, but, like Thompson’s Fear and Loathing, there’s also a kind of humour to it as well, of a kind that mixes absurdity with schadenfreude.
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Green Arrow #3 – Review

by: J.T. Krul (writer), Diogenes Neves (pencils), Vicente Cifuentes (inks)

The Story: Picking up right where issue #2 left off, a would-be assassin has attempted to take out Green Arrow, leaving him for dead.    An unknown resident of the forest, who has an interesting connection and understanding of the forest, arrives to try to save Green Arrow.  The only question is, is he too late to do so?

The Good: As far as a flashback book goes, this one is handled pretty well, drawing specific similarities between some of what Green Arrow is currently going through and where he’s been.  The first two panels of page one shows him in his current state, having been shot by an arrow, and a flashback to him laying stranded on the shore of an island, and in both cases, at death’s door.

Additionally, we get a glimpse of Green Arrow’s past as he questions why someone would try to save him.  We learn a lot about Oliver Queen and Green Arrow, and also a bit about his childhood.  As we take this remembrance journey with him, we also see Green Arrow fighting a shadow figure, one that best represents a metaphor of his own internal struggle, as the shadow figure’s outline bears a strong resemblance to that of Green Arrow.  But what we draw from this flashback is the guilt that G.A. seems to live with everyday for sins that he has committed, and how eerily similar he makes himself to his father, who was less than a real man should be.

The artwork of the issue is also stellar.  The team of Neves and Cifuentes is such a great combination, as they create just stunning visuals to accompany the story that Krul is putting together.
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X-Men Legacy #239 – Review

by Mike Carey (writer), Clay Mann (artist)

The Story: After a battle with some Sentinels, Rogue and Magneto continue to attempt to figure out the source of the strange weather storms occurring in Mumbai while Child of the Vault runaway Luz causes discord amongst Paras’ household.

What’s Good:
It’s always nice to read the X-titles these days and see how embraced the new, younger mutants are by the creators.  Originally the stars of such titles as New and Young X-Men, as well as the second volume of New Mutants, many fans of those casts ( myself included) worried that wonderful new creations such as Anole, X-23, Elixir and Prodigy would be forgotten in favor of returning the focus to tried and true X-Men like Wolverine and Cyclops.  Carey has managed to find a pleasant middle ground in his approach to the cast of this title by mixing and matching stalwarts such as Magneto, Colossus, Husk and Gambit with the students like Trance, Indra, and Bling.  Acting as an anchor to bring them all together is Rogue, now tasked with mentoring the next generation of mutantkind.  The writer seems to genuinely enjoy scripting our favorite Southern Belle, and it’s a joy to not only see where he takes her in the Marvel Universe, but also to watch as he adds some much needed updates to her status quo.  Magneto also benefits from Carey’s pen.  The former villain’s new role in the X-Men has been an intriguing one and I’m happy that this story has taken advantage of not only that role, but Magneto’s past romantic dalliance with Rogue.  It adds a nice variety to her love life, giving the readers a break from the never-ending “Will they or won’t they” relationship she has with Gambit. Oh, and that is a beautifully awesome cover by Leinil Yu.
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Action Comics #892 – Review

by Paul Cornell (writer), Pete Woods (artist), Pere Perez (artist), Rob Leigh (colorist)

The Story: Lex Luthor continues his quest for complete control of everything, after having tasted true power as an Orange Lantern.  However, being so determined to gain domination brings much resentment in the form of super villains.  Lex surely has his work cut out for him when he has to face Deathstroke in a match for total survival!

The Good: I’ve said it before and I’ll say it again.  I am not a fan of the “villain of the month” ideology.  Why?  Because most of the time, it’s done poorly.  This, however, is a matter of personal opinion and taste.  So does it necessarily take away from the book itself?  No, it doesn’t.  To achieve complete dominance of the world and/or universe, one must go through many obstacles, including opposing ideas and individuals that will attempt to hold you back.  Essentially, that is what Lex is going through.

We all know Luthor to be a selfish man who will do what he needs to get himself ahead.  What’s interesting is the logic that he has to use to get past each obstacle.  And this is where a villain of the week concept can actually work.  When you show a differentiation of thinking and planning against each foe than you did the month before, there’s a little more sense of purpose to the structure.
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Detective Comics #868 – Review

By: David Hine (writer), Scott McDaniel (pencils), Andy Owens (inks), Guy Major (colors) & Todd Klein (letters)

The Story: The imposter crisis runs amok as Gothamites dress up as Joker and Batman and cause mayhem.

What’s Good: This is a clever little story for what it is.  After reading Batman #702 and then spending time reflecting on what exactly Grant Morrison is trying to do with his Batman saga, it was kinda nice to have this Detective story that requires ZERO reflection on comic events from two years ago, no digging out of back issues to re-examine past events and no angst about whether the day will be saved in the end.  This is just a lightweight Batman story.  Period. [And I mean lightweight in the good sense]

The concept of Gotham residents dressing up like Batman or being drugged into carrying out the wishes of Gotham’s villains isn’t exactly new, but Hine does a nice job of making this story fresh.  It even has a sense of humor.

It took me a few panels to get settled into McDaniel’s art, but then I really liked it.  It gives the issue a fairly whimsical, Tim Burton feel which mostly fits with this sort of Joker-lite story and Guy Major deserves credit for his nice use of bright colors.
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Fantastic Four #582 – Review

by Jonathan Hickman (writer), Neil Edwards (pencils), Scott Hanna (inks), Paul Mounts (colors), and Rus Wooton (letters)

The Story: The Great Hunt concludes and the older Val and Franklin try to save/create reality and the future.

What’s Good: One of the things that I love about comics, or serial publications in general, is that now and then, you’ll be reading an issue and the thought will flash through your head, clear as day, as much a thought as a feeling.  It usually sounds something like this: “goddamn, I love this book.”

That’s pretty much how I felt about Jonathan Hickman’s Fantastic Four last month, and that’s how I feel this month as well.  Though this month’s issue isn’t quite as strong as last month’s, it’s still a triumph of Hickman’s imagination.

The Great Hunt is awesome concept and the fight between Nathaniels is really well-done, as is the montage showing evil Nathaniel’s elimination of the other Nathaniels.  Hickman’s narration of this sequence is really strong, and in one page, it manages to build up this evil Nathaniel into something truly horrifying.

The fight itself is great if only because it shows glimmers of what Reed, Doom, and Ben will become.  Reed’s humanity is highlighted, while young Doom is an absolute joy under Hickman’s hand.  The character is so ridiculously bombastic and arrogant that it’s impossible not to love the guy.  Hickman has the character’s voice completely down to a science, and I cannot wait to see him write the “real” Victor von Doom.

This issue is interestingly divided into two distinct halves, with the other being devoted to the trials of the future, older Val and Franklin.  Though a more complex read, it’s enjoyable on a different level, mostly due to the strong characterization of Franklin and Val.  Franklin appears at times to be truly god-like, while his bond with Val is really touching.  This leads to a truly magnificent ending for the issue, one that touches upon this sibling bond, making clear their love for each other without beating us over the head or coming across saccharine.  It’s a really affecting moment of sacrifice that also once again focuses on Hickman’s idea behind Fantastic Four, that being an ethos that rejects limitations and impossibilities.
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X-Men Curse of the Mutants: Storm & Gambit #1 – Review

By: Chuck Kim (writer), Chris Bachalo (pencils), Tim Townsend, Jaime Mendoza, Wayne Faucher, Al Vey, Victor Olazaba, Mark Irwin & Bachalo (inks), Antonio Fabela & Bachalo (colors) & Joe Caramanga (letters)

The Story: Storm and Gambit try to break into Vampire Island to steal the body of Dracula.

What’s Good: If you’ve followed the X-Men for any length of time, you’ve been burned by these one-shot/miniseries that tie into whatever event or status quo is going on in the main X-books.  Sometimes these one-shots are just complete crap, but I tend to buy them because I hope I’ll get what this issue had.

Considering this issue stars two of my least favorite X-Men (Storm and Gambit), it is (surprisingly) a lot of fun as they make their way through Vampire Island to steal Dracula’s body.  Both are a little out of sorts because they end up relying on their thief-skills rather than their mutant powers and that was a nice change-up because we’ve all seen plenty of Storm zapping things from on high or Gambit slinging glowing purple objects around.

It also had some good guest starring roles for Emma, Dazzler & Northstar.  I love the way some writers just seem to really enjoy writing Emma and her snarky attitude.

Of course, backing this all up is art by Chris Bachalo (who is one of my favorite artists).  There are a few issues with it that I’ll discuss below, but also a few panels/pages that just sing and demand that you linger before turning the page.
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X-Men: Curse Of The Mutants Blade #1 – Review

By Duane Swierczynski (writer), Tim Green (artist), Nathan Fairbairn (colorist)

The Story: Someone or something is killing vampire hunters all over the world, and Blade’s investigation into the matter uncovers a terrifying revelation that will change his life’s work forever.

Randomly Assorted Thoughts: Seeing as how Victor Gischler did such an amazing job asserting the role and dominance of the vampire nation in his “Death of Dracula” one shot, I was immediately curious to see how this storyline would impact Marvel’s premiere vampire hunter. What I took from this issue, oddly, was a caption from Blade towards the end of the story where, being the last man standing against Xarus and his footsoldiers, he realizes “Killing us Slayers–His prime opposition–wasn’t his endgame. Merely an item on a To-Do List.” And therein lies the crux of why this issue didn’t work for me: to a degree, it exposes how irrelevant Blade and his vampire slaying ilk have become in this brave new world where vampires can now walk and hunt in daylight. Not that Blade’s any less good at what he does, but he didn’t win his battle against Xarus in this issue as much as he barely escaped with his tail between his legs.

“Curse of the Mutants” is, obviously, a storyline tailor-made for the X-Men. There’s nothing wrong with that, and if anything I credit this storyline with bringing me back into the X-Universe, but even as I applaud what I feel it’s doing for the X-Men, I’m a bit taken back by what it’s not doing for Blade; this should have been Blade’s moment to shine, it should have been the perfect opportunity to try launching a new series for him, but he instead comes off seeming strangely fragile and inconsequential, slightly out of his league as the vampires barely pay attention to the vampire hunters and instead set their sights on the mutant populace.
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Invincible #74 – Review


by Robert Kirkman (writer), Ryan Ottley (pencils), Cliff Rathburn (inks), and Rus Wooton (letters)

The Story: Our heroes run to the rescue as the Viltrumites attack the Coalition of Planets’ headquarters on Talescria.

What’s Good: Man, it’s about time.  It feels like forever since the last issue of Invincible, but I guess the fact that I’ve reacted so strongly to an additional month’s delay means that this whole Viltrumite War thing has managed to suck me in more than I expected.

I think that part of this is because that now that the Viltrumite War has begun in earnest, Kirkman’s attempt at a cosmic-styled adventure is actually quite a bit of fun, which I didn’t expect given how bland some of those set-up issues were.  However, when the stakes are this high and when all the key players are pulled together, the end result is fast, grand, and undeniably exciting.

Much of this is thanks to Ryan Ottley, who is putting out some of his best work to date.  Apparently, Ottley is just really, really good at cosmic stuff.  Everything is extremely vibrant, dynamic, bright, and wonderfully detailed.  The action sequences are bombastic, over-the-top fun that’s a real treat to read as well as look at.  I also can’t help but mention how much I like haggard, scruffy looking Mark.  This is just great stuff all around from Ottley.  Also, the Great Thaedus actually fights this month and man, that guy is just jacked underneath those unassuming robes.  I couldn’t help but laugh.

As far as Kirkman’s script goes, there’s a lot to like here.  I continue to enjoy Tech Jacket’s place, even though I never had any prior attachment to the character.  His powers add something really unique to the heroes’ power-set and general look, and his youthful voice and unassuming awkwardness is a nice fit.  I also continue to enjoy the growing chemistry between Nolan and Oliver, which remains unique and highlights not only Nolan’s role as teacher, but the more unique aspects of Oliver’s racial lineage.  Together with Mark, the three have a great dynamic.
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Namor: The First Mutant #1 – Review

By Stuart Moore (writer), Ariel Olivetti (artist)

The Story: As the assembled tribes of a now unified vampire nation descend upon the island haven of Utopia, Namor volunteers to embark on a suicide mission to retrieve the severed head of the one vampire capable of saving the mutant species: Dracula.

The Good: In the spirit of total disclosure, I’ll get this out of the way right now: I’m an avowed Namor fan. Not so much when he’s pining over Sue Storm, but definitely when he’s the cocky, assured, audacious bastard that I found him to be in this issue. From the moment he derides Oudvrou for being weak for losing an eye in her escape from the Aqueos to his dispatching of a vampire squid (oh yeah, you read that correctly), Namor is at all times portrayed by Moore as a man so convinced of his own moral and physical superiority over his worlds on land and in the sea that his dominion over them would be all but assured if not for inconveniences like this vampire insurgency. Characters like Namor, Dr. Doom, Mr. Fantastic, and Magneto aren’t heroes as villains as much as they are men who are utterly certain that their way of looking at the world is the Right Way, and it’s the rest of us who ought to fall into line. I know that’s an incredibly atypical morality for a hero like Namor to possess, but damn it all if it doesn’t make for some entertaining reading. My feeling on this character has always been that the more of an arrogant, yet noble prick Namor can be, the more fun he is to read, and from what I’ve seen in this issue Moore seems ready to take him down that path, and this pleases me. I also liked how Moore began to develop Namor’s undersea world as a fully realized culture, unique unto itself. In the same way that the recent, and incredibly cool, “Death of Dracula” one shot firmly established the vampire nation in the Marvel Universe, I think Moore has the creative chops to achieve the same outcome for Marvel’s ocean denizens. I didn’t see as much of that world-building in this issue as I would have liked, but I’m willing to let that play out over successive issues provided Moore can pull me deeper into Namor’s world. I’ve always thought it strange how an environment that covers seventy-five percent of the world Marvel comics take place in has never been nearly as fascinating or dynamic a place as, say, New York seems to be, and I hope Moore and Olivetti can change that perception and making the Marvel’s a haunting, adventurous new setting in this world.
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Avengers #4 – Review

by Brian Michael Bendis (writer), John Romita Jr. (pencils), Klaus Janson (inks), Dean White (colors), and Cory Petit (letters)

The Story: In the future, the Avengers encounter the Next Avengers and their masters while in the present, the remaining Avengers meet an unlikely ally and struggle against total chaos.

What’s Good: This issue is basically total mayhem and, honestly, the crazier and wackier it is, the better.  Spider-Man bumping into Killraven riding a dinosaur and Thor blowing up War of the Worlds style aliens are just part of the fun.  Really, at times things get so ridiculous that they border upon comedic, and certainly Bendis’ dialogue helps that along.  Much like last month, there’s a strong old school vibe here, but also a slight sense of self-awareness.  While a lot of it has to do with Spider-Man, particularly his conversations with Killraven and Jessica Drew, this is an unexpectantly funny book.  Things are completely insane and the fact that the characters are hyper-aware of it makes for a generally fun read.

That feeling of absolute chaos and insanity also makes for Romita’s best issue thus far as he continues to improve after the first two underwhelming months.  Bendis really lets Romita stretch his legs here and let his imagination run wild.  Pretty much every splash and double-page spread is a lot of fun and all of them had me staring for quite a while.  There’s so much packed into them that it feels like a cosmic Where’s Waldo at times.  It’s as though Romita just through as many random, awesome things onto the page as possible.  His work is, overall, just a lot of fun this month.
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Wonder Woman #602 – Review

By J. Michael Straczynski (writer), Don Kramer and Eduardo Panscia (pencils), Jay Leisten, Michael Babinski and Ruy Jose (inks), Alex Sinclair (colors), Travis Lanham (letters)

The Story: Diana joins her people in the Temple of Aphrodite to help them escape from the human assault.

What’s Good: This version of Diana is…taking some getting used to, at least for me. (It probably doesn’t help that I’m currently re-reading my trades of the Rucka and Simone runs…that probably contributes to more perceived character whiplash than is actually necessary.) I’m having trouble adjusting to the new Captain America too, of course, but at least in that case there’s an entirely new person sporting the uniform. I guess there’s no real way to escape this kind of personality shift in Diana, given the drastic change in her experiences that this time…warp…thing has caused (and while we’re on the subject, can we please have some sort of explanation as to why this is happening? We’re two and a half issues in!), but I still have to blink and remind myself that yes, this IS Wonder Woman, and she IS talking like a common street thug.

Why is this not under “what’s not so good?” Because regardless of how any of us feel about the storyline in general (personally I have major reservations, but I’m at least waiting an issue or two more before passing full judgment), both the dramatic change in Diana’s vernacular and her change in costume emphasize that this is NOT the same character we have known for so long. This is to JMS’s credit, although (much like in Superman) he tends to beat the reader over the head with his point. A delicate writer Mr. Straczynski is not.
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