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The Wicked + The Divine #3 – Review

By: Kieron Gillen (story), Jamie McKelvie (art), Matthew Wilson (colors)

The Story: Baphomet and the Morrigan prove that sex and rage go hand-in-hand with religion.

The Review: Religion as reality TV seems to be the throughline of this series, and I’ll be very interested to see the point Gillen’s trying to make with that. The simplistic theory is religion is mere entertainment for the masses, vacuous and prone to unnecessary conflict. The squabbles among the different gods are motivated by competition for attention, to obtain the largest number of fans/believers, all of which seems pointless when the gods are doomed to disappear in a couple years anyway.

It’s easy to sign onto this theory as you watch the Morrigan and Baphomet confront each other in the Underground. After a romp in the sack a few days earlier (thus providing him with an alibi for Luci’s frame-up), they now bring their darkest powers to bear against each other simply because Baphomet tried to usurp the Morrigan’s chosen venue. Their blowout is pure overgrown drama, the toxic, juvenile stuff of Jersey Shore‘s worst nightmares.
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The Fade Out #1 – Review

By: Ed Brubaker (story), Sean Phillips (art), Elizabeth Breitweiser (colors)

The Story: You can’t wish on a fallen star.

The Review: I’d like to start off this review of Brubaker’s latest work by saying a few words about his last one. In the end, I’m not sure it was the most entertaining or impressive or even memorable series ever (already the why and how of Jo’s life is slipping my mind), but Fatale sure was different. It’s rare to come across a work so minimally derivative and also so well-written. Brubaker may not have gotten his point clearly across, but his storytelling was unparalleled.

With his elaborate, urgent prose style, Brubaker often comes across as a novelist whose medium happens to be half-visual. His choice of subject for The Fade Out is certainly untypical for a comic book, being firmly set in the real world, in a real historical period, with no fantastical, sci-fi twists or spins. There’s no invitation to suspend your disbelief; Brubaker challenges himself and Phillips to tell a purely human drama convincingly without the caveat of overt fictionalization.
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The Walking Dead #130 – Review

By: Robert Kirkman (writer), Charlie Adlard (pencils), Stefano Gaudiano (inks), Cliff Rathburn (grey tones) and Rus Wooton (letters)

This was a pretty interesting issue.  The Walking Dead delights in being a “slow burn” and that can be frustrating while readers are waiting for the story to coalesce (like a kid waiting for the Jello to harden), but once it does turn the corner and develop a sense of direction, TWD is able to instill more of a sense of anticipation that just about any other comic that I read.

This issue seems like it might be turning the corner to doing something real.  I say that mostly because of the sheer number of players in motion right now.  You’ve got the newcomers getting settled, we’ve seen them find Negan and resist his charisma, Rick is out visiting Maggie at Hilltop, Carl is having employment challenges, and maybe the zombies are changing.

Probably my favorite part of this issue dealt with Negan.  I liked how quickly he saw that his “HELP ME!!!” charade wasn’t working on the newcomers and we even saw him revert back to vintage Negan.  I really do wonder what Kirkman is going to do with Negan in the long term.  He’s too interesting to kill, and Kirkman probably could have killed him at the end of All Out War, but he’s such a fun character that Kirkman kept him around.  It was probably like when you were a kid and your parents told you that you were too old for some of your toys and they were right, but you kept one stuffed animal anyway because it was awesome.  I’m looking forward to what becomes of Negan.  I also enjoyed that the possibility of the newcomers naively letting him go didn’t come to pass.  That could have been a good story, but it would have been a little too fast.  I mean, surely anyone who has survived the zombie apocalypse this long isn’t a dummy. Continue reading

Fatale #24 – Review

By: Ed Brubaker (story), Sean Phillips (art), Elizabeth Breitweiser (colors)

The Story: Doomed by a beautiful woman’s kiss…

The Review: I’m kind of surprised to see the end come so soon, but I suppose allowances can’t be made just because I caught on to the series late. [Speaking of late, these reviews are late because I've been traveling—post-Bar relief, you know. More on that later.] Anyway, I have a feeling Brubaker realized that he was quickly reaching that limit when trying to plumb anything more from Fatale would just bum us out.

As you can probably expect, things don’t end very well for anybody in this series. In fact, they don’t end well at all. The more accurate evaluation of the situation is that things don’t end as badly as they could have for a couple people. [Spoiler alert!] While Nick and Jo do manage to survive the tribulations of the issue, there are scars. For Jo, all the years of her unnaturally long life finally catch up to her; Nick is left catatonic in an asylum, with Jo his sole visitor (and not for much longer, by her estimation). For all that, Jo reflects that “she’s the lucky one, not Nick. Because she got to escape.”
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Saga #21 – Review

By: Brian K. Vaughan (story), Fiona Staples (art)

The Story: Usually, the revelation of your newborn son involves less homicide.

The Review: As I said last issue, the core of Saga is maintaining a typical domestic drama within a highly fantasized universe. For the most part, Vaughan succeeds in this endeavor; some of the series’ best, most poignant moments have been sympathizing with Alanna and Marko in managing their in-laws, debating the upbringing of their child, worrying over the staling of their lifestyle. Many’s the time when you overlook the galactic war around them altogether.

But always, in the background of things, the war quietly exerts pressure on the story when it’s not drawing them in outright. Almost every single character in Saga wants to live an ordinary life, and it’s always the war that gets in their way. If not for the Landfall-Wreath conflict, Alanna, Marko, and Klara could live openly and take any opportunity that comes their way, instead of settling for less. Prince Robot could have his idyllic family vacation by the sea, instead of it existing merely as a hopeless dream.
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The Wicked + The Divine #2 – Review

By: Kieron Gillen (story), Jamie McKelvie (art), Matthew Wilson (colors)

The Story: As you can well imagine, the devil doesn’t take kindly to being imprisoned.

The Review: Not to get too socio-political, but I think current affairs of recent weeks teach us that humans have awfully short memories, which explains why history so often repeats itself, which is to say we may all be doomed. You’d think, if something repeats itself often enough, we’d learn a little something from it each time and at least make some progress. More frequently, however, we end up practically starting over each time, learning the same lesson only when it’s too late.

Fortunately, repetitions in fiction are easier to keep track of. It doesn’t take an English major to recognize that if something is cyclical, you’d best be alert for constants, so as to better observe the changes. In the case of the Recurrence (the centennial appearance of gods that forms the premise of The Wicked + The Divine), our constant is Ananke, the elderly woman with the eye-mask who greets the gods when they return and bids them farewell when they depart.
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Spread #1 – Review

By: Justin Jordan (script/creator), Kyle Strahm (art/creator), Felipe Sobreiro (colors) and CRANK! (letters)

The Story: A post-apocalypse nomad finds a baby that could hold the secret to defeating a demonic plague.

Review (with minor SPOILERS): This was a pretty solid first issue.  The post-apocalypse genre is very crowded.  It happens to be one of my favorite genres just because I like to see what storytellers can do when you take away certain rules.  It’s the same thing as telling a story where gravity didn’t exist or where faster-than-light travel was possible: Taking away rules opens new avenues for storytelling.  So, I’ll sample most things post-apocalyptic even if it means I get a healthy dose of crap sometimes.

Spread is pretty solid.  The reasons for the apoclaypse are vague: something about digging too deep and unleashing something nasty and horrible.  Humanity isn’t totally destroyed as we see dead researchers and their crashed plane.  And there are bandits, there are ALWAYS bandits.  But the focus is on a nomad named “No” who wanders the land and is immune to The Spread.

No has a neat look to him.  He looks like a less muscly version of Wolverine in civilian clothes: messy black hair, unshaven, sideburns, Candian wilderness attire, etc.  And we learn quickly that No can handle himself well in a fight when he uses twin hatchets to take down a Spread-possessed researcher.  Along the way, he finds a baby who may be the secret to saving humanity from the Spread, get’s chased by lots of Spread monsters and that’s it.  End of issue #1.  So, we meet the protagonist, his reason for being in the story and learn the basic set-up of this world.  Some comics take 4-5 issues to accomplish that.  Spread #1 pulls you in enough that you’ll be curious to see what happens in issue #2.
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