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Avengers #13 – Review

AVENGERS #13

By: Jonathan Hickman, Nick Spencer (Writers), Mike Deodato (Artist), Frank Martin (Colorist)

The Story: Don’t threaten Hyperion’s children while his Avengers buddies are here. Just don’t.

The Review: This run on this title has been a weird affair so far. There are amazing ideas being thrown, some great characters set in the teams that could very well expand the base idea of what the Avengers could very well be and a progression that is still building up to something greater.

With all those qualities, however, it seems that there are a lot of setbacks. For all the cool ideas, there is some really cold dialogue ripe with exposition. For all the cool buildup, there is close to no resolution or any sight of payoff. While none of the issues were an actual bore, this title lacked excitement in a ‘’rollercoaster’’ kind of way, with some issues being close to solid, while some were just confusing.
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Morning Glories #27 – Review

MORNING GLORIES #27

By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors), Johnny Lowe (letters)

The Story: Time traveling hijinks from the students of the Morning Glories Academy.

Review: “This is probably my last review of Morning Glories.”  That’s what I thought as I read through the issue.  Usually when that thought runs through my mind, it’s because I’m not enjoying the comic at all.  With MG, I’m walking away from reviewing it even though I still enjoy the comic quite a bit; the problem is that I don’t understand anything that is going on and cannot offer any useful insight on the plot twists.
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Secret Avengers #4 – Review

SECRET AVENGERS #4

By: Nick Spencer (Writer) Luke Ross (Artist), Matthew Wilson (colorist)

The Story: S.H.I.E.L.D needs to take care of a platoon of sentient Iron Patriot armors, cue Bruce Banner.

The Review: I had another idea on how to summarize this story, one that would not have actually told what essentially happens, yet it would have been perfect in tone: ‘’S.H.I.E.L.D strikes back’’. In the two past issues of this title, we had seen how A.I.M had become a whole new thing, as we were presented to an organisation with a completely new and more focused vision, spearheaded by Andrew Forson, the scientist supreme.

Taking just where the last issue left us, we now get a fascinating concept about giving personality to a suit of armor, giving it sentience in order to accomplish some goals. With A.I.M having done so with the help of Mentallo, they try to create a situation in which S.H.I.E.L.D could look disastrous. This then leads to some scenes that shows just how Spencer can handle this title and how much it differentiates itself from other titles with ‘’Avengers’’ in their name.
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Secret Avengers #3 – Review

SECRET AVENGERS #3

By: Nick Spencer (Writer), Luke Ross (Artist), Matthew Wilson (Colorist)

The Story: Marcus Johnson* and Daisy Johnson visit a weapon exposition, while Coulson and his team investigate an A.I.M base that has been blown up.

The Review: Nick Spencer has fooled me. I freely admit it. I had expectations on how certain elements in this issue were going to play out, which were easily explained by the older work he did for Marvel. I thought I knew what he could throw at me and he easily manipulated said expectations to provide for something far more interesting, which I do believe he actually did twice in a row, the first time being with Taskmaster and now with Iron Patriot.
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Morning Glories #25 – Review

MORNING GLORIES #25By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors), Johnny Lowe (letters)

The Story: Season One of Morning Glories comes to an end.  Will secrets be revealed OR will the plot keep twisting?

Review: Morning Glories is a challenging series.  This issue represents the end of “Season One” and I can’t say that events are much clearer than when we started with issue #1 a few years ago.  We still don’t really know who these kids are and what the Morning Glories Academy represents.  If that lack of revelation is going to be a problem for you, well–you probably shouldn’t read MG because it’s not a revelatory type of series.  Or it isn’t that type of series YET.  This series really reminds me of 100 Bullets in terms of its pacing and that great series wasn’t even getting warmed up at issue #25.

In some ways, you have to admire the creators.  I know they’ve heard the hissing that “we need to know what is going on” and to “get on with it”, but they are just plugging away with their story at their pace.  This is the type of comic book that we could only get from a wholly creator-owned affair.  Imagine if Spencer and Eisma tried this pace of storytelling in a Marvel or DC book?  How long would the editors have allowed it to continue?  Five issues?  MG would have been rebooted several times since with multiple new #1s, crossed over with EVENTS and featured guest appearances by Deadpool.  So, let’s appreciate the creative commitment to telling a story the way the creators want it to be.  I wouldn’t want all of comics to be paced like MG, but there is certainly a place for a few books like this.
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Secret Avengers #2 – Review

SECRET AVENGERS #2

By: Nick Spencer (Writer), Luke Ross (Artist), Matthew Wilson (Colorist)

The Story: Nick Fury Jr. gets to Bagalia and has to rescue Taskmaster from there. Meanwhile, the scientist supreme of A.I.M sets some of his machinations in motion.

The Review: After a debut issue that, despite its share of problems, managed to be particularly enjoyable, Nick Spencer’s version of Secret Avengers continues, bringing us the espionage of the previous issue, while adding some considerable elements and surprises along the way.

Indeed, the way the first issue was structured, we could have easily foreseen that a series of one-shot issues would probably have been the norm for the series, but it seems that the actual plot of the series begins here. From what we can see here, Nick Spencer does give the Secret Avengers and S.H.I.E.L.D a particular challenge, rising the A.I.M agency from low-grades scientific criminals to downright menaces, akin to what Jonathan Hickman had done with Hydra in Secret Warriors. As a matter of fact, a lot of things here do look a bit like that series, which should be seen as some high praise indeed.
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Morning Glories #24 – Review

MORNING GLORIES #24

By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors) and Johnny Lowe (letters)

The Story: An issue focusing on Ike and his father.

Review (with minor SPOILERS): Morning Glories is such an odd series.  I enjoy it quite a lot and I appreciate it even more in this era of short runs on ongoing series.  There simply aren’t that many current series from any publisher that have reached the advanced age of issue #24….and even fewer have done so with a consistent creative team.  But, I always feel like I need to defend the series against it’s detractors who complain about the slow pacing and lack of answers.  That’s just how it is with a longer running series.  At this point in 100 Bullets, we were just meeting the core cast of characters.  At this point in The Walking Dead, Michonne had barely showed up.  I guess there is something to be said for just waiting and buying it in trade, but I think stories like this lose something when you aren’t exposed to them in small doses on a monthly basis.
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Secret Avengers #1 – Review

Nick Spencer (Writer), Luke Ross (Artist), Matthew Wilson (Colorist)

The Story: Hawkeye and Black Widow gets recruited to a new covert team for S.H.I.E.L.D. Their first mission: Budapest.

The Review: Marvel Now! keeps on rolling… This week saw the beginning of two new number ones, one of those being the relaunched Secret Avengers by Nick Spencer and Luke Ross. Does Nick Spencer have the same energy as the previous authors of the previous volume and can he succeed with this title?

First of all, this issue shows clearly it is a different beast than Rick Remender’s take on the team, as it is more S.H.I.E.L.D based, getting the whole espionage theme up to eleven during the whole issue. Bureaucracy, double-crossing, advanced technology, brainwashing, the book has it all and seems to have fun with it, which makes for a pleasant experience.

What’s also pleasant is how the characters are handled by Nick Spencer, who seems to get how to write them. I liked how Nick Fury Jr. was all about business in one scene, yet has no qualm talking about James Bond with Hawkeye right in the middle of a mission. Talking about Hawkeye, I do believe that Spencer is using Matt Fraction version here as the basis for the character, something I commend him for. The fun-loving, wise-cracking archer that is shown here is still as entertaining here, yet not exactly on the same level as in his own title. Another thing that deserves some praise would be his use of some of the cast from Secret Warriors by Jonathan Hickman. Seeing Sebastian Druid here was a joy.

The dialogue here is also a joy, as spy-talk is easily mixed with every day conversations with ease. The scene with Agent Coulson is a good example of that, as the much more polite and official agent has a talk with the much more easy-going Hawkeye and the stoic Black Widow, whereas he is talking in much more bureaucratic terms, using some wooden language to ease the both of them toward the subject he has in mind. There are several other moments such as these, yet this one is a shining example of what Nick Spencer can do with dialogue.
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Bedlam #3 – Review

BEDLAM #3

By: Nick Spencer (writer), Riley Rossmo (art), Jean-Paul Csuka (colors) and Kelly Tindall (letters)

The Story: A reformed Madder Red starts to help the police.

Review: This was a frustrating comic because it has teases of real excellence that get clouded in the execution.

Let’s start with how the glass is half full…

  •  Great art in places: The opening sequence of the comic that shows Madder Red murdering cats in his hospital room is the type of raw art I want from Riley Rossmo.  He is an artist that looks better without a colorist because his linework is so rough and visceral.  I love how he leaves his characters slightly roughed out and you can almost still see the erased pencils from the wireforms of these people.  THIS art reminds me of the guy who drew Proof and Cowboy Ninja Viking.
  • Unafraid story telling: Any comic that is unafraid to be transgressive gets massive points from me.  It isn’t so much that doing things for pure shock value is good, but by starting the story with a sequence of Madder Red killing 20-odd cats, Spencer and Rossmo have demonstrated the potential limits of the story.  When you consume fiction, you kinda know that certain things are off-limits: Batman will not die, no animal movie ever ends with all the doggies getting euthanized at the pound by the evil dog-catcher, etc.  With Bedlam we know that the creators are willing to kill children and kitty-cats and that the main serial killer has removed his own penis (remember that in Silence of the Lambs, Wild Bill just tucked it between his legs…).  At that point, I’m not sure anything is off-limits for this story.

But, the glass is also half-empty… (more…)

Bedlam #2 – Review

BEDLAM #2

By: Nick Spencer (writer), Riley Rossmo (art), Jean-Paul Csuka (colors) and Kelly Tindall (letters)

The Story: In which we learn that Madder Red’s reformation may be a part of a larger plot.

Quick review: This issue was a little disappointing.  It wasn’t in any way “bad”, but it lacked the snap of Issue #1 and failed to live up to that issue’s promise.  What made that first issue so special was the deeply demented nature of the central character: he was murdering lots of people and even after reforming, he was doing weird stuff like licking the barrel of a mugger’s revolver.  Madder Red was just really creepy!  That issue never missed a chance to be weird and because of that, we paid very close attention.

In this issue we slow way, way down.  Most of the scenes are of the “talking heads” variety as we start to learn more about what might be going on with Madder Red and why he is “reforming”.  It just wasn’t as memorable.
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Bedlam #1 – Review

By: Nick Spencer (writer), Riley Rossmo (art), Jean-Paul Csuka (colors) and Kelly Tindall (letters)

The Story: A maniacal mass murderer goes kinda straight.

A few things (with minor SPOILERS): 1). Very creepy and unsettling - I don’t know about you, but I’ve been exposed to too many types of media to be easily unsettled.  I guess I’m just desensitized.  But, this was a very eerie comic book and it all stems from the nasty/creepy main character.  In this issue, Spencer and Rossmo introduce us to a horrible serial killer named Madder Red.  He’s just freaky as all hell.  When we first meet him, he’s in the middle of a horrible killing spree involving dead kids and the horror continues throughout the issue as we alternate between seeing his crimes and following him has he (perhaps) tries to recover.  It’s a great example of creators really using the medium of comics to its fullest.  The concept and the words for Madder Red are horrifying, but when that combines with the visual of his creepy death-mask and odd body shape it really goes to another level of unsettling.  Even the red word balloons are a nasty touch.  From he first scene, you are pulled into the story.  Very nicely done!
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Morning Glories #22 – Review

By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors), Johnny Lowe (letters)

The Story: Hunter goes on a hike with the new kids.

Review: We’re now 22 issues and about two years into Morning Glories.  At this point, it’s safe to say that there are two basic types of MG issues.  In one type, questions are resolved.  They may not always be the questions you wanted resolved and the resolutions may raise even more questions, but in those issues the creators are shoveling some scraps of red meat to the fans who are demanding answers.  The other type of issue just stirs the waters and confuses/intrigues us even more.  These aren’t “bad” issues…..they’re just very different in flavor.

This issue #22 is more of the latter.  Nothing really big gets explained to us and there are a few scenes that beg a lot more questions.  In a way, it all makes sense given that the upcoming issue #25 is the end of “Season One”.
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Morning Glories #21 – Review

By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors), Rodin Esquejo (covers) and Johnny Lowe (letters)

The Story: We meet the big kids who killed _____ a few issues ago.

A few things (with some SPOILERS from a few issues ago): 

1). Zoe who? - It was a bummer a few issues ago when Zoe got killed.  She was the most interesting of the original students and one wondered who would sieze the vacant title of “Character who is fun to watch.”  Obviously we shouldn’t have worried because Spencer is now distracting us with a bright and shiny new character: Irina.  Of the new characters introduced in this issue, she is instantly the most captivating.  She’s semi-hostile, capable and has that awesome jet-black hair that Eisma draws so well.  Hopefully we’ll see a lot more of Irina in the future because she’s pretty interesting.
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Morning Glories #20 – Review

By: Nick Spencer (writer), Joe Eisma (artist), Alex Sollazzo (colors), Johnny Lowe (letters) and Rodin Esquejo (cover)

The Story: Miss Daramount and Miss Hodge as kids.

 The Review: 

1. Really does remind me of Lost. - I remember when this series was first being teased several years ago and it was compared to the TV show Lost.  That was a market-savvy comparison to make since Lost was a wildly popular TV show.  Now that we’re 20 issues in, I can see that it is a very good comparison for better and for worse.  Like Lost, there are TONS of little things going on in the background that might be important – or they might not.  For example, was pretty neat to see a young Nurse Nine in this issue acting as a young nurse/executioner in one of the flashbacks.  So, Nurse Nice has always been a grim little bitch.  Cool.  But, you never know when some of these background elements are just background noise designed to make you look.  Some of them are surely like the shark in Lost that had the Dharma Initiative logo tattooed on it’s back.  God, remember that shark?  People were posting screen caps of the damn shark online, analyzing the hell out of why Dharma would tattoo a shark, blah, blah… And the shark was never important at all.

Some of your enjoyment of the series will come down to your attitude and mood.  If you want ALL the pieces to click into place someday, you should probably go somewhere else because I strongly doubt that will happen.  If it is going to piss you off that we never know precisely WHY the father flogged the hell out of a young Georgina Daramount before the opening scene of this issue, then you should go somewhere else.  But, if you kinda enjoy the hunt, looking for clues and trying to piece together which elements are important and which are just background noise… Well, then this series can be fun.

2. But, lacking Lost’s online community. – Now, I do have a little problem with Spencer choosing this Lost-like narrative structure.  Lost had a viewership of 10-17MM people.  The day after the show, everything got ripped apart and analyzed by a very active online community.  I remember USA Today had a wonderful blog where the community could piece together the breadcrumbs and decide what was BS and what was important.  Morning Glories sells about 9K issues per month.  I know this series does well in trade, but those trade readers aren’t real-time and can’t help us solve the mysteries; they are the people who didn’t watch Lost until the DVD set came out.  Part of the reason Lost’s mysteries were so cool was that you could chat about them at work and online the next day.  MG’s audience is just too small to have such a robust sense of community and that saps some of the fun from the narrative structure.

So, if you read this and think you have insights, post it in the comments.  I’m just a reader and reviewer, not an expert on the minute details of the series.  Just don’t be a troll.  :)

3. Are there any good guys? - Kinda some brutal news about Miss Hodge, huh?  Ever since we first met her, she’s seems like the friendly version of the Daramount/Hodge sisters.  It seemed like she might actually be on the kids’ side (whatever that means).  Well, she pretty much dispelled that notion when she splattered that Vanessa girl all over the place.  Or, is it is case where she just has her own agenda?  Maybe she can be nice to the kids sometimes, or when it serves her needs…
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Morning Glories #19 – Review

By: Nick Spencer (writer), Joe Eisma (artist), Rodin Esquejo (cover), Alex Sollazzo (colors), Johnny Lowe (letters)

The Story: The climax of a story cycle as we return to where Zoe and Hunter are during the Woodrun game.

A few things (with SPOILERS): 1). Tense issue! – I’m of two-minds on the tension as Zoe chases Hunter through the forest with a knife.  On one hand, the whole thing came off as very believable.  A kinda pathetic kid like Hunter is usually “safe” in comics unless the writer is exploiting the death of said pathetic character for shock value, but Spencer and (especially) Eisma made me believe that Hunter was in mortal danger.  Well done!  On the other hand, why was Zoe trying to kill Hunter?  One problem I have with MG is the way the story bounces around issue to issue making it tough for a single issues reader.  This issue picks up directly from mid-January’s Morning Glories #15.  My recollection is that Zoe and Hunter were actually getting kinda chummy.  Maybe Zoe wasn’t going to actually hook up with Hunter, but she definitely liked that he was paying attention to her and when Hunter instead moved his attentions to the chubby girl, Zoe wasted no time in killing her; Zoe had to be the center of attention.  So….why is she suddenly trying to kill Hunter?  And why can’t Hunter just take the knife from Zoe?  Even a pathetic guy should be able to disarm a teenage girl with a knife in a heartbeat.
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T.H.U.N.D.E.R. Agents #6 – Review

By: Too many to list—check out the review.

The Story: All storms must end sometime, and with them go the thunder.

The Review: After my review of last issue, reader Don asked me what titles I could recommend to satisfy his craving for Nick Spencer material, once this series wrapped up.  I had to admit I knew nothing that blended superheroics and political thriller so seamlessly and with such sophistication, wit, and craft.  It reminded me of how much I’ve enjoyed Spencer’s work here since it debuted, and how sorry I am to see it go.

If you like T.H.U.N.D.E.R. Agents as much as I do, then you’ll also be particularly dismayed to see how quietly this issue pulls the curtain on the series.  Spencer obviously has a lot of affection for all these characters, however brief their working lives are, and he attempts to give each of them as neat a resolution as possible under the circumstances.  Even so, you can clearly tell he had a much longer endgame in mind, and things were never intended to end this way.
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Morning Glories #17 – Review

By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors), Johnny Lowe (letters) and Jade Dodge (editor)

The Story: What were Jade and Ike doing while Casey and Ms. Hodge vanished from the cave?
A few things:

Long! - 34 pages for the same $2.99 price.  Isn’t that nice?  You know how when Marvel or DC does an “extra sized” issue, they charge $4.99 for it?  Well, none of that here.  Nice job fellas!  By making this issue longer, the creators are able do the roadwork they needed to with the main story and also weave in some tidbits on the side.  With a shorter issue, something would have dropped.

Lots of talking. - There are positives and negatives to this issue’s length, though.  The best thing it is that we get to learn more about Jade.  She is probably the least explored of the “main” characters in this title (along with Jun) and there’s no replacement for page-time for fleshing out a character.  Spencer is clearly devoted to developing all of his characters, and that’s going to take some time at 22 pages per issue.  So, he decided to quicken the process with a extra-sized issue.  I do kinda admire how Spencer is telling his own story at his own pace and isn’t being distracted by silly reviewers yelling to “Hurry up!”.  Isn’t that the point of creator-owned comics?  Now, the negative of this issue is that the A-story is mostly Jade and Ike talking to each other.  It isn’t very exciting. It’s kinda like eating your vegetables.  Even though we learned a lot more about Jade in this issue, I think I’d rather go see what Zoe is doing.
Interesting moments happen in the B-stories. – One other benefit of the extra length is that the B-stories got full treatment.  Compared to the main story, it was far more interesting to see Jade in the flashback sequences.  THERE you really connect with her as a person.  Then, there is a scene (I think) from around the time the Morning Glories Academy was built.  THAT scene was curious and is the kind of catnip that MG fans enjoy.  Finally, we have the return of a character we haven’t scene since the early, early issues of the series.  This dude was kinda like the polar bear on Lost.  It’s nice to see him back because it reinforces that Spencer does have a plan for this series.  Sometimes you worry with these slow developing stories that the writer might be making it up as they go along, but that doesn’t seem to be the case.
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T.H.U.N.D.E.R. Agents #5 – Review

By: Too many to list—check out the review.

The Story: Apparently, even a simple question of “dead or alive” has no straight answers.

The Review: Of course, the thing about having a huge relaunch of your entire line of titles is you’re not only thinning out all the weaker series, but the strong ones as well.  While DC made certain to preserve its anchors (e.g. Batman, Green Lantern) more or less intact, its young critical darlings did not receive such protection, sending perfectly strong titles to an early end.  I would definitely list T.H.U.N.D.E.R. Agents (as well as the underappreciated Xombi) as example.

This miniseries is thus something of a weird beast.  You’d think DC going through the trouble of releasing it in the first place would be an indication of their faith in the property, especially since they have no shortage of more popular ones to invest in.  Yet from the first issue, it’s clear the series doesn’t make itself out to be accessible or attractive to new readers.  Rather, this mini feels mostly like a continuation of the spare plotlines Nick Spencer left behind on his ongoing.

At the same time, Spencer’s plotlines aren’t of the kind that resolve neatly or quickly; if you’ve ever read Morning Glories or any of his other works, you’ll know his strength lies in letting his stories ferment, giving you the occasional potent taste, but otherwise reserving the rest.  For that reason, I find it hard to believe he ever intended for us to discover Colleen’s true loyalties this soon, or what her (and Emil Jennings’) ultimate goals are.
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T.H.U.N.D.E.R. Agents #4 – Review

By: Nick Spencer (writer), Wes Craig (artist), Hi-Fi (colorist), Sam Keith (feature artist), Jeromy Cox (feature colorist)

The Story: NoMan teaches us that living in a clone body can’t get in the way of friendship!

The Review: One of the things I really like about T.H.U.N.D.E.R. Agents—and there are many—is its point of view.  Most of the superhero titles on the stands are fairly clear-cut in who the good and bad guys are.  Even that darkest of knights, Batman, is obviously a force for good in the world, no matter what the urban legends say.  Very rarely do heroes have a moral quandary that’s truly unnavigable; in the end, they nearly always do the right thing.

About the only series that really mired itself in gray area was Gail Simone’s Secret Six, which almost took masochistic pleasure in confronting hard questions and having no answers.  Though completely different in tone and substance, T.H.U.N.D.E.R. Agents is very much a spiritual successor to the Six.  Both feature a cast of characters thrust into unpleasant situations for which no easy solutions can be found, forcing them to take uncertain moral chances in their attempts to come out the other side in the black, however slightly.

The major difference, of course, is the Six made no pretensions about being heroes, though (very) occasionally motivated by principles of justice.  The Agents, on the other hand, sincerely believe what they do, they do for the greater good.  Ultimately, however, they owe their existence to a wrongful war, and we all know that nothing exactly equates to the greater good in such circumstances.  At best, the Agents can only hope for what all war victors hope for: that history will vindicate them in the end.

That’s what makes Henry Cosgei’s (a.k.a. Lightning)—spoiler alert—sacrifice so meaningful and yet so tragically pointless.  While the death of Dynamo seemed sudden and had little emotional weight, given how little we knew of him, Spencer actually invested a great deal of time in Cosgei’s background and reasons for joining the Agents.  When you reflect on the fact that he put his life on the line to restore his honor after a bit of athletic cheating, you really understand the measure of the man, but too late.  And what did he die for?  For the Agents to retrieve their irreplaceable weapons?  To strike a blow against an oppressed people?
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Morning Glories #16 – Review

By: Nick Spencer (writer), Joe Eisma (artist), Alex Sollazzo (colorist) & Johnny Lowe (letterer)

The Story: After a few issues following Zoe & Hunter during the Woodrun games, we get back to Casey and Ms. Hodge who vanished from a cave to the desert a few issues ago.

A Few Things: 

1. Nice to get back to Casey & Ms. Hodge. - Morning Glories has a pretty big cast and that does present challenges for the creators.  Some comics (such as I Zombie) manage this task by giving each character 2-3 pages per issue and I usually criticize such issues as “too busy”.  Spencer and Eisma have gone in another direction.  When we last saw Casey & Ms. Hodge, they were vanishing from some “cave of magic” on the grounds of the Morning Glories Academy and reappearing in the desert where they were taken into custody by US military forces.  It was a great “Whoa!” moment, but we then spent a few issues focusing on Zoe and Hunter camping in the forest before going back to Casey’s story.  While each storytelling technique has it’s drawback, I think I prefer this MG approach because it allows us to have a deeper experience rather than skimming over the top of lots of issues.

2. Series is really settling into a nice pacing. - We’re at a point where every month the creators expose more insights about the MG universe. This is a long-haul of a series, but it’s nice to get something new to chew on every issue.  It may not always be the tidbit we wanted but it is always makes us think.

3. It really does remind me of Lost. -  Continuing the above point, this series is dipping into the weird.  Here is the SPOILER warning… In this issue, we learn that Casey and Ms. Hodge have gone back in time and are meeting Casey’s father at a time when Casey is only 3-months old.  Trippy, huh?  And, we learn that somehow, Casey and Ms. Hodge have the power of suggestion over people in the past (i.e. they can control their actions via speech).  That’s kinda interesting too.  And, now Casey is on some mission– of course, in true MG fashion (and calling back to Lost), they mission is clear as mud.  It’s more of a “You’ll know what to do when you get there.”  There are so many moving elements in this series that I really cannot wait to give it a re-read.  I’d also love to see the notes that Spencer and Eisma use to keep everything straight.
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Thief of Thieves #1 – Review

By: Robert Kirkman (story), Nick Spencer (writer), Shawn Martinbrough (art), Felix Serrano (colors), Rus Wooton (letters) & Sina Grace (editor).

The Story: An art thief takes on a new apprentice.

Review: Nick Spencer is a very good writer.  I tend to think that a lot of comic writers are a little overrated and they rarely impress me, but Spencer has a way of stringing his words together in a very agreeable manner.  I like to read a comic and see sentence structure that is better than I could do myself and Nick Spencer fits the bill.  His words add to the over story concept, and that is a rare thing in comics.

That overall concept is compelling enough too.  I’m personally not much of a fan of art thief stories, but you could do a lot worse in your comic reading than to read a story about an experienced thief who takes on a younger and sexy female apprentice.  Surely there will be some big caper coming down the road, some sleeping together and some double-crosses, etc.  Maybe I’m speculating too much about the future of the story, but that’s a solid premise for any fictional tale and it is only common because it is good.  And as I mentioned, most common set-ups aren’t going to be blessed by having a writer as smooth as Spencer.

The art also checks out.  Shawn Martinbrough is an incredibly clean artist who has been around for a while.  He’s often doing fill-in issues, but he always brings a nice clean look to his projects so it is nice to see him get an opportunity at an ongoing with some big name writers attached.  If you like artists like Sean Phillips on Criminal you’ll probably like this.
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T.H.U.N.D.E.R. Agents #3 – Review

By: Too many to list—check out the review.

The Story: For taphophobes, consider this immersion therapy; you’ll feel better if you don’t die.

The Review: I must say, I was rather amused by the tagline inscribed on this issue’s cover: “NoMan’s dark secret revealed!”  For one thing, the tease is horribly melodramatic—italics have that effect on anything you write.  For another, it sets some very high expectations for the story, as any use of the word “dark” tends to do.  Your instinct is to wade in with some good-natured skepticism, unsure if the issue can succeed, but willing to see it through anyway.

But if anyone can actually live up to the “dark” standard, Nick Spencer can, and NoMan’s secret turns out grim indeed, in both substance and style.  From previous issues, we know experimental detonations of atomic weapons in the Subterranean land wreaked havoc on their country, and we know war between them and us surface-dwellers ensued.  What we didn’t know until this issue is how that conflict ended, and unsurprisingly, the end involved an atrocity of the grossest kind.

I mentioned last time how Spencer likes to add some clear real-world reflections in what he writes, and the use of a Doomsday weapon—make that several Doomsday weapons—against the Subterraneans to coerce their surrender is all that.  Very telling is how even now, presumably decades after the war, the Subterraneans have left open a mass grave, exposing the remains of all those who perished from the Higher United Nations’ deadly attack.  “Six million,” by NoMan’s calculation.  For perspective, the combined bombings of Hiroshima and Nagasaki resulted in somewhere between 150,000 and 246,000 deaths.

What makes these revelations all the more powerful is that we see them through the eyes of a man responsible for all this mess.  It’s NoMan’s pensive brooding that forms the spine of tension throughout this issue.  He reminds us that he was a scientist before a soldier, but under both guises, he was persuaded to do things he’s not proud of.  Yet for all the impressions he gives of cynicism and regret, it’s not lost on you that he continues his mission as he broods, leading you to believe he may not be capable of truly feeling those emotions anymore.
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Morning Glories #15 – Review

By: Nick Spencer (writer), Joe Eisma (art), Alex Sollazzo (colors), Johnny Lowe (letters) & Jade Dodge (editor)

The Story: Zoe and Hunter have to team-up for the mysterious Woodrun game.

Four Things:

1. A focused issue. – There wasn’t a lot of background noise in this issue.  Morning Glories usually does focus on a character or two, but this issue felt much tighter (and better).  It’s really just Zoe and Hunter out in the woods and some Zoe flashbacks (more about that below).  Other than a few moments of Jun and some discussion of Casey, this was all Zoe/Hunter.  No teachers, no Ike, etc.  That really helped the readability of the issue because we were able to focus on the characters in front of us and not worry so much about the 50 other mysteries with the other characters.  Now, the challenge for the creators is that when we DO revisit those characters, we’ll have been away from those mysteries for months and they’re going to have to remind us a little bit!

2. We know a LOT more about Zoe. – So she’s a killer.  But, as is normal for the series, just as we learn something, they give us some more mysteries.  The folks she’s killed have been for different reasons.  One was nominally to help a friend, one was to save her own butt and the final one was a possible romantic rival. It also seems like each murder got a little easier for her going from impulsive to calculated.  Hmm…  And, just the fact that she talked so much in this issue makes me feel like I know her better.  I seriously wouldn’t mind if all the issues got a little “wordy” just to enhance our familiarity with the characters.

3. Weird romantic vibes. – Did anyone else get the feeling that Zoe might let Hunter take a pass at her?  It was very weird, especially given that she was telling Hunter how Casey was WAY out of his league (and she clearly thinks of herself as better than Casey).  Who’d think that Hunter would end up being the ladies man of the series??  I’m sure some of it is that Zoe likes the attention, but why put on airs when alone in the woods?  Anyway, I love me some romance that plays up the soap opera aspects of comics.
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MQ’s Favorite Things of 2011

Right around now, when most people are speculating on the year to come, I tend to reflect on the year that has passed.  I think of opportunities missed (cross-country road trips) and those taken instead (law school).  I think of people who have left my life and others who have entered it.  And of course, I think of all the things I’ve seen and read.  Now, I’m sure many other geek-culture sites will have their obligatory “Best Of” lists, all with varying degrees of integrity and sense.  Here, I just want to share my unbridled enthusiasm for the things I’ve enjoyed the most from the past year, which may or may not have any connection with what is actually good or bad.

——-

Xombi

I love the fantasy genre—always have.  I’ve grown up on a daily diet of sword-and-sorcery fiction, but there’s a big difference between these flights of fancy and the subtle works of magical realism, where writers make the natural and supernatural stand side-by-side.  In Xombi, John Rozum incorporated science and the occult together to craft a thoroughly weird, wondrous world where castles float on giant skulls, golems fly on rocket packs, and nuns call on the saints to bless their guns.  Rozum also developed sympathetic, even lovable characters, none of whom wore a cape or descended from any legacy superhero brand.  He made a Korean-American man his star without once calling attention to his race or culture.  And he did all this with the help of Frazer Irving, whose impressionistic art allowed the fantastic elements of the story to seep into your very senses.  It made me almost sick to see the series cancelled, and I still miss it deeply.

Jimmy Olsen

Nick Spencer knows how to make the old new again.  Nothing proves that better than his taking a campy, bowtie-wearing photojournalist/semi-sidekick and turning him into a hero of overlooked geeks everywhere.  Jimmy Olsen recalls the spirit of the great Silver Age stories by making you feel like anything can happen and the universe is one giant playground to run around in, wearing only your boxers if you please.  But more than the zany plots (repelling a massive alien invasion by boredom), what I love about this story is its enormous heart.  Through all his adventures, Jimmy shows that even an everyman with no powers and few skills to speak of can win the day, be a hero, and get the girl.  Also, Chloe rocks

The Unwritten

Nothing could have made me happier as an English major than to have an ongoing series devoted to not only exploring works of literature, great and small, but the very nature of storytelling itself.  While Mike Carey spent early issues of The Unwritten laying down a rich plot that traversed both the fictional and nonfictional worlds, this past year has seen him and critical collaborator Peter Gross tackle bigger, more profound questions, ones where even the non-answers can have enormous impact.  Ambitious in every way (you don’t make a “Choose Your Own Adventure” issue unless you have serious guts and chops), this title has the distinction of actually living up to its lofty goals most of the time.  As someone who loves words, I find reading about reading almost as much fun and stimulating as reading itself.

DC’s New 52

It’s impossible to hide the fact that I’m an unashamedly devoted DC fan.  When I think of heroes I want to meet in real life, the ones I wish were real and saving the world right now, I think of Superman, Wonder Woman, the Flash, and so many other illustrious names in the DC canon.  While I never participated in the Marvel-vs-DC debate as fiercely as some, it always bothered me that DC was such an entrenched second banana to its longtime rival.  So it was admittedly gratifying to see the publisher take such dramatic steps to clean up its convoluted continuity, reinvigorate its brand, and place its creators on projects they believed in.  More than the fact that DC finally overtook Marvel in sales, I’m just incredibly happy with the wide variety of stories spinning out of the DC stables, and how much stronger as a whole their entirely line of comics have become.  Compared to the stuff they offered in 2010, I’m much prouder to call myself a DC follower now than before.
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T.H.U.N.D.E.R. Agents #2 – Review

By: Nick Spencer (writer), Wes Craig & Jerry Ordway (artist), Hi-Fi & Chris Beckett (colorists)

The Story: All I’m saying is if Demo grows a tiny mustache on his upper lip, I’m outta here.

The Review: Spencer is an interesting beast of a writer.  From his work on Morning Glories and Supergirl, you know he can weave some of the more engrossing, layered plots this side of modern comics.  He can also go wholeheartedly for the silly and heartfelt, as we’ve seen in his tremendous Jimmy Olsen.  Both of those sides of his writing character seem to come together in T.H.U.N.D.E.R. Agents, which can be totally sophisticated with the most outlandish material.

And you don’t get much more outlandish than “underground green-skinned nomads, who hid from the surface population for the better part of a millennium.”  It’s these kinds of concepts that made the Silver Age such a wonderfully bizarre period, a perfect feeding ground for comics.  But Spencer not only works such concepts into his story as an homage to earlier times; he gives them fresh spins to make them feel not only up-to-date, but relevant.

Consider his portrayal of the Subterraneans, who retain most of their goony appearance, yet now have a very overt political bent to them.  It’s no coincidence that at a time when the stability of Middle Eastern nations is in flux due to uprisings both nobly and criminally motivated, Spencer chooses to write the Subterraneans as a downtrodden, fragmented people (whose attraction to the more “civilized” people is their natural resources) searching for a leader, any leader, to speak out and take charge of their many grievances.

You can’t really say Demo is the best man for the job, however.  With his talent for rhetoric (“I have heard your mothers’ wailing as their children are forced to work in the mines, filling up the coffers of our oppressors!”) and his clear derangement, he brings back echoes of the Third Reich and the French Revolution, an egomaniac who feeds upon the unhappiness of the people he claims to represents to feed his own ambitions.  So, yeah, not exactly the ideal man of the people.

Demo does, however, make an intriguing villain, possessing the necessary intellect to know exactly how to take advantage of the two Agents he already has at his disposal—and I do mean that in the most basic meaning of the word.  He also has one other thing to his advantage, one which may connect directly to the last big twist from the former T.H.U.N.D.E.R. Agents ongoing: Iron Maiden’s claim to Colleen that, “I know he’s still alive.”  “He” being the original Dynamo.
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