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Revolutionary War: Knights of Pendragon #1 – Review

by Rob Williams (Writer), Will Sliney (Artist), Veronica Gandini (Colorist)

The Story: Magic is getting changed toward something altogether as Mys-Tech tries to make sure it stays like this forever thanks to the help of zombie King Arthur. Thankfully, some of the old Knights of Pendragon are there to try to save the day.

The Review: There are times when you do not know what to think after finishing an issue. Whether it is actually better or worse than your actual initial analysis, there some comics that are transcendental in terms of quality. Despite what it might try to do, its success and its actual intentions are lost in the sea of confusion that finishing the issue leaves the reader in, with naught but the ambiguity of the general appreciation in terms of company.

This is pretty much how I felt when I finished the last page of this comic. While it decidedly does feel British in many of its aspects, there are many oddities in this comic that are a bit indiscernible in terms of intents. Was this supposed to be weird and confusing? Was it supposed to be funny? How does this tie-in to the general story behind Revolutionary War? All of these questions, unfortunately, aren’t that clearly answered, even with a second reading, making this something that is hard to render in objective terms.

As far as the humor goes, it range from genuinely funny to downright bizarre, with some lines of dialogue, especially those made by Union Jack, that are downright entertaining. However, there is a certain dedication to randomness and destruction of expectations here that make some of the elements here rather unclear in terms of their legitimate worth as humor. It might be because I’m from Quebec, but there are several jokes that felt either a bit too light or forced to make them actually funny. There’s an uneven execution of jokes which makes some of the better jokes really great, yet they are balanced by downright weird jokes that make close to no sense.
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The Fearless Defenders #6 – Review

By: Cullen Bunn (writer), Will Sliney (artist), Veronica Gandini (colorist)

The Story: Valkyrie kills the Marvel Universe.

The Review: Having largely dealt with the threat of the Doom Maidens, battle-mad eldritch-warped valkyries, Marvel’s new team of Defenders find themselves up against the wall when Brunnhilde, the heroine known as Valkyrie, becomes their commander. We get some teasing history on the Doom Maidens and how they came to be, as the new Valkyrie wipes the floor with half the heroines in the Marvel Universe.

If you’re looking for superhero action on a larger scale, this issue provides. Especially with a heroine playing the role of antagonist, it’s pretty amazing to see such powerhouses as Spider-Woman and Captain Marvel tossed around like rag dolls. The stakes are high, and the fighting brutal. Unfortunately, the fight is short, simple, and probably better on paper than…well, on paper. Though the battle between She-Hulk and Valkyrie is a high-point, this contest is simply too one-sided and hopeless to really get the blood pumping. But then, that’s not the point of this issue.

Indeed, though this issue features a regular battle royal, it isn’t about battle or rage, but a rejection of such things. I won’t say too much, but Cullen Bunn is absolutely clear that, to him, this issue is about the interpersonal relationships between these new Midgard Valkyrior.

Admirable as that is, the greatest problem with this issue is that it doesn’t dive deep enough. Both the banter during the fight and the pleas for peace that follow are fairly shallow. Worst of all, the climax of the story is unclear, leaving you unsure what happened until it is reported to you. The book appeals to pathos but doesn’t put enough heart into it to achieve the epic conclusion it’s reaching for.

The pacing is also interesting, off if not necessarily flawed. While I appreciate the greater focus on tone and the aftermath of battle, I’m not sure we need an entire page of Valkyrie climbing stairs. Likewise, the book’s many flashbacks and visions of the future are interesting, but a trifle unclear, which naturally begs the question of why so many were included in a book that could have so benefitted from a little more time to focus on fallout of this arc.

Will Sliney’s art is similarly mixed. Sliney provides attractive linework, but his inking feels a little heavy at times. Either way, it’s hard to fault an artist who is able to draw so many of Marvel’s leading ladies with such determination and strength.
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The Fearless Defenders #1 – Review

By: Cullen Bunn (Writer), Will Sliney (Artist), Veronica Gandini (Colorist), Clayton Cowles (Letterer)

The Review:  It’s Ladies Night at the House of Ideas, which I guess is reason enough for a certain amount of celebration; mainstream comics are a bit of a sausage-fest after all.  So, when a book featuring two badass babes going all out to raise a ruckus pops up on the shelf, it is perhaps a debt owed by all red-blooded man-nerds to pick it up. All that ogling of Frank Cho’s libidinous artwork had to come at some kinda price, right fellas?

I jest, of course, but there’s a kernel of truth hidden amongst my pseudo-chauvinistic posturing. We often hear the case put forward in the comic book press that women, diverse ethnic groups and those of a non-hetero persuasion are much maligned when it comes to the world of capes and tights. This book tackles all three hot topics at once, and does so naturally and succinctly. Any move towards equality in the super-powered community deserves at least a respectful nod for trying to make right…but at the end of the day, the main thing we care about as readers is comics that tell a great story filled with engaging characters and dynamite visuals. On those terms I’m afraid this issue comes up a little short.

The basic premise is a good one. I love an Odd Couple pairing and Misty Knight and Valkyrie are nothing if not that. Teaming the “Badass private investigator,” with the “Last Shieldmaiden and defender of Asgardia” is a scenario ripe for terse, witty banter – two more opposing worlds it may be hard to find. It’s a set-up that was at the core of one of my favourite comic runs of the last few years, Greg Pak’s Incredible Herc, where street-smart, likeable techno-brat Amadeus Cho proved a perfect foil for the tragi-comic Greek God Hercules. There’s not a whole lot of interaction between Misty and Valk’ here but the combination certainly has a lot of potential.

The team-up itself takes a while to occur. The story begins with Misty in the middle of a mission from Archeologist Dr Annabelle Riggs to retrieve some stolen Asgardian artifacts from a band of mercenaries. The job gets messy when a villain (who I can only assume is Morgan le Fey) interrupts and makes off with most of the loot. Misty makes her way back to Dr Riggs at her dig site with the one artifact she was able to recover, though she could hardly have picked up a worse one – once activated this Asgardian ‘music box’ plays a tune that reanimates the dead. Zombies ensue, Valkyrie turns up to help Misty, and the book sets up its stall from there.
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